Introduction; Part 1: Theory ; A little light theory; CG lights examined; Understanding shadows; Part 2: Techniques; Basic lighting techniques; Further lighting techniques; Radiosity techniques; Indoor lighting techniques; Outdoor lighting techniques; Special lighting techniques; Match lighting; Lighting and lens effects; Rendering with mental ray; Lighting for games; Compositing; Part 3: Tips and tricks; In production; Part 4: Taking it further; Composition and drama; Camerawork and technicalities; Looking further; Appendices: About the DVD; Glossary; Bibliography. DVD content: The natural elements; Tricks of the trade; Third-party plug-ins
Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.
"In terms of visual impact, lighting can either make or break an
animation. In this book, Darren Brooker gives this subject the
respect it deserves. Thoroughly recommended reading.
Brant Drewery, Editor, CGI Magazine
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