Digital Love


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Table of Contents

Representations of Gender and Sexuality

1.1 Sexualization, Shirtlessness, and Smouldering Gazes: Desire and the Male Character

Michelle Clough

1.2 Making Love Not War: Female Power and the Emotional Labor of Peace in Code: Realize—The Guardian of Rebirth and Princess Arthur

Sarah Christina Ganzon

1.3 Love on the Farm: Romance and Marriage in Stardew Valley

Amanda Lange

1.4 From Smoldering Justicar to Blue-Skinned Space Babe: Asari Sexuality in Mass Effect

Alexandra M. Lucas

Romance and Sexuality in Game Design

2.1 Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality, and User Interfaces

Diana Pozo

2.2 Intimate Games: Facing Our Inner Predators

Sabine Harrer

2.3 It's Time for This Jedi to Get Laid: Casual Romance in Star Wars: The Old Republic

Jessica Sliwinski

2.4 Naughty Bytes: The Western Complications of Genitalia in Non-Porn Video Games

Heidi McDonald

2.5 Invitation – Granting Emotional Access Through Romantic Choice

Leah Miller

2.6 Designing Video Game Characters for Romantic Attachment: Practical Application and Design Pitfalls

Dr. Jennifer Killham, Claudia Osthof, and Jana Stadeler

Otome: Romance and Sexuality in Eastern Video Games

3.1 “Sweet Solutions for Female Gamers”: Cheritz, Korean Otome Games and Global Otome Game Players

Sarah Christina Ganzon

3.2 Sadistic Lovers: Exploring Taboos in Otome

A.M. Cosmos

3.3 Love Transcends All (Geographical) Boundaries: The Global Lure of Romance Historical Otome Games and the Shinsengumi

Lucy Morris

The Future of Romance and Sexuality in Games

4.1 Do Androids Dream of Electric Consent?

Dr. Luke Dicken

4.2 VR and the Future of Human Relationships and Sexuality

Moth Loths

About the Author

Editor Heidi McDonald, who has lectured worldwide and been published multiple times on this topic, presents this collection as a means of continuing an industry-wide conversation about love and sexuality in video games. More than ever before, players are looking for emotional connection in their games, and this volume interprets how this is accomplished currently overall and in specific cases, and could be done better in the future."

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