Introduction. Part I: Getting Started. Chapter 1: Building Great iOS Games. Chapter 2: Becoming an iPhone Developer. Chapter 3: Your First Date with the SDK. Part II: Traffic, The Game. Chapter 4: How iOS Games Work. Chapter 5: Building the User Interface. Chapter 6: Making Objects Appear and Move. Chapter 7: The Life Cycle of an iOS Game. Chapter 8: Creating the Game Architecture. Chapter 9: Creating the Game Controller. Chapter 10: Using the Debugger. Chapter 11: Keeping Score in Your Game. Chapter 12: Storing User Preferences. Chapter 13: Death, Taxes, and iOS Provisioning. Chapter 14: Giving Your Game Music and Sound. Part III: The Social Aspects. Chapter 15: Building Multiplayer Games with Game Kit. Chapter 16: Game, Meet Facebook. Chapter 17: External Displays. Chapter 18: iAd. Part IV: The iPad. Chapter 19: The World of the iPad. Chapter 20: Adding Multiple Lanes for the iPad. Chapter 21: Using Gesture Recognizers. Chapter 22: Setting Up OpenGL. Chapter 23: Drawing with OpenGL. Chapter 24: Texturing with OpenGL. Chapter 25: Kicking Up Your Game a Notch. Part V: The Part of Tens. Chapter 26: Ten Differences between the iPhone and the iPad. Chapter 27: Ten Ways to Market Your Game. Chapter 28: Ten Insanely Great Games. Index.
Neal Goldstein has a rock-star reputation among iPhone developers. He wrote iPhone Application Development For Dummies and frequently speaks at conferences. Jon Manning and Paris Buttfield-Addison are the founders of Secret Lab, a game design company that builds fun things for iPhone and iPad when the principals aren't playing games for research.
'This is a fun book and it's a great way to learn game development.' - Search Article, Sept 2011