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Transdisciplinary Digital Art

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Table of Contents

Introduction: Why Transdisciplinary Digital Art?.- Introduction: Why Transdisciplinary Digital Art?.- I Philosophies of the Digital.- The Ethics of Aesthetics.- Ethical and Activist Considerations of the Technological Artwork.- DIY: The Militant Embrace of Technology.- Tuning in Rorschach Maps.- Body Degree Zero Anatomy of an Interactive Performance.- Artificial, Natural, Historical.- The Colour of Time (God Is a Lobster and Other Forbidden Bodies).- Behind the Screen: Installations from the Interactive Future.- II Digital Literacies.- Transliteracy and New Media.- Digital Archiving and "The New Screen".- Digital Fiction: From the Page to the Screen.- The Present [Future] of Electronic Literature.- Transient Passages: The Work of Peter Horvath.- III Multimedia Composition and Performance.- Visceral Mobile Music Systems.- Designing a System for Supporting the Process of Making a Video Sequence.- Video Game Audio Prototyping with Half-Life 2 .- Computer-Assisted Content Editing Techniques for Live Multimedia Performance.- Computational Audiovisual Composition Using Lua.- Interrellation: Sound-Transformation and Remixing in Real-Time.- Functors for Music: The Rubato Composer System.- Inventing Malleable Scores: From Paper to Screen Based Scores.- Glimmer: Creating New Connections.- Variations on Variations.- IV Interfaces and Expression.- Gestures, Interfaces and other Secrets of the Stage.- Beyond the Threshold: The Dynamic Interface as Permeable Technology.- CoPuppet : Collaborative Interaction in Virtual Puppetry.- Experiments in Digital Puppetry: Video Hybrids in Apple's Quartz Composer.- Formalized and Non-formalized Expression in Musical Interfaces.- V Digital Space: Design, Movement, and Robotics.- Interactive Spaces.- From Electric Devices to Electronic Behaviour.- Scentsory Design (R): Scent Whisper and Fashion Fluidics.- Advances in Expressive Animation in the Interactive Performance of a Butoh Dance.- Anthropocentrism and the Staging of Robots.- VI Digital Performance in Urban Spaces.- Imaging Place: Globalization and Immersive Media.- About... Software, Surveillance, Scariness, Subjectivity (and SVEN).- The NOVA Display System.- Four Wheel Drift.

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