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Tradigital Blender

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Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the "Tradigital" series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources. The author's previous works are considered the definitive documentation for Blender. This title has the "Tradigital" promise of offering specific tool-set instruction and connecting it with the classical principles of animation that all great animators need to know. Blender's free, open source license makes it ideal for complete beginners who want to try 3D with little investment, as well as for animation studios that want to increase their capabilities. Blender's animation system is 'deep' - small package with a bewildering number of features. The vast number of options and settings are bewildering and difficult to remember. Roland uses best-practices proven, tested techniques while incorporating principles of animation. Companion web site offers: 40 videos that show principles - before and after using the technique described, all project files, links to further Blender resources, downloads, and forums.
Product Details

Table of Contents

Tradigital Blender Chapter 1: Overview Chapter 2: Blender's Animation Tools and Workspaces Chapter 3: Concept and planning, PRINCIPLES: APPEAL, SOLID DRAWING, STAGING, TIMING Chapter 4: Basic posing and key framing. PRINCIPLES: STRAIGHT AHEAD VS. POSE TO POSE, EXAGGERATION, SOLID DRAWING, TIMING, SQUASH AND STRETCH Chapter 5: Additional still poses. PRINCIPLES: ANTICIPATION, FOLLOW THROUGH Chapter 6: Interpolation. PRINCIPLES: TIMING, SLOW IN/OUT . Chapter 7: Fine tuning interpolated motion. PRINCIPLES: OVERLAP, ARCS Chapter 8: Bringing balance to the character. PRINCIPLES: SECONDARY MOTION Chapter 9: Specific Techniques. Chapter 10: Rendering and compilation

About the Author

Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)


"2011 PROSE Award Winner for Art Technique" Focal Press/Elsevier Science and TechnologyTradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation, Roland Hess "For those who'd like to get their models moving, Tradigital Blender offers an in-depth guide to character animation in Blender. The book contains over 300 pages of tuition, covering everything from planning your piece, workflow tips and advice, plus more. It's $44.95, plus you also get access to project files and a companion website with 40 videos to help you tackle the tasks at hand. Visit for a closer look."--3D Artist

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