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Tradigital Blender Chapter 1: Overview Chapter 2: Blender's Animation Tools and Workspaces Chapter 3: Concept and planning, PRINCIPLES: APPEAL, SOLID DRAWING, STAGING, TIMING Chapter 4: Basic posing and key framing. PRINCIPLES: STRAIGHT AHEAD VS. POSE TO POSE, EXAGGERATION, SOLID DRAWING, TIMING, SQUASH AND STRETCH Chapter 5: Additional still poses. PRINCIPLES: ANTICIPATION, FOLLOW THROUGH Chapter 6: Interpolation. PRINCIPLES: TIMING, SLOW IN/OUT . Chapter 7: Fine tuning interpolated motion. PRINCIPLES: OVERLAP, ARCS Chapter 8: Bringing balance to the character. PRINCIPLES: SECONDARY MOTION Chapter 9: Specific Techniques. Chapter 10: Rendering and compilation
Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)
"2011 PROSE Award Winner for Art Technique" Focal Press/Elsevier Science and TechnologyTradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation, Roland Hess "For those who'd like to get their models moving, Tradigital Blender offers an in-depth guide to character animation in Blender. The book contains over 300 pages of tuition, covering everything from planning your piece, workflow tips and advice, plus more. It's $44.95, plus you also get access to project files and a companion website with 40 videos to help you tackle the tasks at hand. Visit www.focalpress.com for a closer look."--3D Artist News.com