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Introduction. Part I: Basic Math, Basic Tools. Chapter 1: Math that Works as Hard as You Do. Chapter 2: Discovering Technical Math and the Tools of the Trades. Chapter 3: Zero to One and Beyond. Chapter 4: Easy Come, Easy Go: Addition and Subtraction. Chapter 5: Multiplication and Division: Everybody Needs Them. Chapter 6: Measurement and Conversion. Chapter 7: Slaying the Story Problem Dragon. Part II: Making Non-Basic Math Simple and Easy. Chapter 8: Fun with Fractions. Chapter 9: Decimals: They Have Their Place. Chapter 10: Playing with Percentages. Chapter 11: Tackling Exponents and Square Roots. Part III: Basic Algebra, Geometry, and Trigonometry. Chapter 12: Algebra and the Mystery of X. Chapter 13: Formulas (Secret and Otherwise). Chapter 14: Quick-and-Easy Geometry: The Compressed Version. Chapter 15: Calculating Areas, Perimeters, and Volumes. Chapter 16: Trigonometry, the "Mystery Math". Part IV: Math for the Business of Your Work. Chapter 17: Graphs are Novel and Charts Are Off the Chart. Chapter 18: Hold on a Second: Time Math. Chapter 19: Math for Computer Techs and Users. Part V: The Part of Tens. Chapter 20: Ten Tips for Solving Any Math Problem. Chapter 21: Ten Formulas You?ll Use Most Often. Chapter 22: Ten Ways to Avoid Everyday Math Stress. Glossary. Index.
Barry Schoenborn is a technical writer who has worked in many of the trades described in the book. Bradley Simkins has taught numerous classes and tutored at the Multimedia Math Learning Center at American River College in Sacramento.