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Supercade
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About the Author

Van Burnham is a Contributing Editor at Wired magazine and a member of the Video Arcade Preservation Society.

Reviews

.".. [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages."-- Dominic Al-Badri, ""Kansai Time Out, Japan""
.".. Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics."-- Iain Finlayson, ""The Times Weekend Review""
""Supercade" is a pixelated explosion of digi-pop iconography that burns your retina like the Day-Glo screen of your favorite arcade game. Van Burnham has the gamer chops and sociocultural smarts to deliver an unforgettable insider tour of the most important cultural form of the twenty-first Century."--Eric Zimmerman, President, gameLab
""Supercade" is an exuberant and dynamic look at the early days of the interactive entertainment industry. Previously dismissed as little more than a children's pastime, videogames are now establishing themselves as the most important development in entertainment since television. If you aren't already familiar with the rich history of this medium, "Supercade" will help fill in the blanks."--John Davison, Editor-in-Chief of "Official U.S. PlayStation Magazine"
""Supercade" is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world's favorite contemporary pastime."--Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari
"Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book."--Ed Logg, "Super Duper Game Guy" at Midway Games and programmer of "Asteroids"
"Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer ... she's a GAMER!"--Joe Santulli, Editor-in-Chief of "Digital Press"
"Van Burnham has the rare talent of teaching you everything that the geeks know without making you feel like a geek for knowing it."--Jules Grant, Executive Editor of "Electric Playground"
"Who can resist a book that opens by tying invention of the video game to development of the atom bomb?"-- ""Computer Gaming World""
"
.,." [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." -- Dominic Al-Badri, ""Kansai Time Out, Japan""
.,." Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics." -- Iain Finlayson, ""The Times Weekend Review""
& quot; Supercade is an exuberant and dynamic look at the early days of the interactive entertainment industry. Previously dismissed as little more than a children's pastime, videogames are now establishing themselves as the most important development in entertainment since television. If you aren't already familiar with the rich history of this medium, Supercade will help fill in the blanks.& quot; -- John Davison, Editor-in-Chief of Official U.S. PlayStation Magazine
& quot; ... [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages.& quot; -- Dominic Al-Badri, Kansai Time Out, Japan
& quot; ... Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics.& quot; -- Iain Finlayson, The Times Weekend Review
& quot; Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book.& quot; -- Ed Logg, & quot; Super Duper Game Guy& quot; at Midway Games and programmer of Asteroids
& quot; Supercade is a pixelated explosion of digi-pop iconography that burns your retina like the Day-Glo screen of your favorite arcade game. Van Burnham has the gamer chops and sociocultural smarts to deliver an unforgettable insider tour of the most important cultural form of the twenty-first Century.& quot; -- Eric Zimmerman, President, gameLab
& quot; Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer ... she's a GAMER!& quot; -- Joe Santulli, Editor-in-Chief of Digital Press
& quot; Van Burnham has the rare talent of teaching you everything that the geeks know without making you feel like a geek for knowing it.& quot; -- Jules Grant, Executive Editor of Electric Playground
& quot; Who can resist a book that opens by tying invention of the video game to development of the atom bomb?& quot; -- Computer Gaming World
" ... [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." -- Dominic Al-Badri, "Kansai Time Out, Japan"
" ... Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics." -- Iain Finlayson, "The Times Weekend Review"
" "Supercade" is a pixelated explosion of digi-pop iconography that burns your retina like the Day-Glo screen of your favorite arcade game. Van Burnham has the gamer chops and sociocultural smarts to deliver an unforgettable insider tour of the most important cultural form of the twenty-first Century." --Eric Zimmerman, President, gameLab
" "Supercade" is an exuberant and dynamic look at the early days of the interactive entertainment industry. Previously dismissed as little more than a children's pastime, videogames are now establishing themselves as the most important development in entertainment since television. If you aren't already familiar with the rich history of this medium, "Supercade" will help fill in the blanks." --John Davison, Editor-in-Chief of "Official U.S. PlayStation Magazine"
" "Supercade" is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world's favorite contemporary pastime." --Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari
" Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book." --Ed Logg, " Super Duper Game Guy" at Midway Games and programmer of "Asteroids"
" Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer ... she's a GAMER!" --Joe Santulli, Editor-in-Chief of "Digital Press"
" Van Burnham has the rare talent of teaching you everything that the geeks know without making you feel like a geek for knowing it." --Jules Grant, Executive Editor of "Electric Playground"
" Who can resist a book that opens by tying invention of the video game to development of the atom bomb?" -- "Computer Gaming World"
-- Dominic Al-Badri, "Kansai Time Out, Japan"
--Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari
--Ed Logg, "Super Duper Game Guy" at Midway Games and programmer of "Asteroids"
--Joe Santulli, Editor-in-Chief of "Digital Press"
--John Davison, Editor-in-Chief of "Official U.S. PlayStation Magazine"
--Jules Grant, Executive Editor of "Electric Playground"
..." YA satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages."-- Dominic Al-Badri, "Kansai Time Out, Japan"
..." Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics."-- Iain Finlayson, "The Times Weekend Review"
..."YA satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." < br />
..."Big, glossy, comprehensive...a blitz of zippy words and zappy graphics." < br />
..."[A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." -- Dominic Al-Badri, Kansai Time Out, Japan

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