Just about everything designers need to solve everyday problems for everywhere computing
Part I: F rameworks 1 Chapter 1: Introduction: The Middle of Moore's Law Chapter 2: W hat Is User Experience Design and Who Creates It? Chapter 3: Interaction Metaphors Chapter 4: Information Is a Material Chapter 5: The Whirlpool centralpark (TM) Refrigerator: The Design of an Accessory Port Chapter 6: Information Shadows Chapter 7: Clickables: Toys and Information Shadows Chapter 8: Devices Are Service Avatars Chapter 9: The iPod: A Service Avatar Chapter 10: Applianceness Chapter 11: RoomWizard: An Appliance for Office Society Chapter 12: Scales of Experience Chapter 13: Plasma Poster: Unifying Work Cultures with a Digital Poster Part II T echniques Chapter 14: Observation and Ideation Chapter 15: Simulation and Sketching Chapter 16: Nabaztag, an Ambiguous Avatar Chapter 17: Augmentations and Mashups Chapter 18: Common Design Challenges Chapter 19: From Invisible Computing to Everyware
Mike Kuniavsky is a user experience designer, researcher and author. A twenty-year veteran of digital product development, Mike is a consultant and the co-founder of several user experience centered companies: ThingM manufactures products for ubiquitous computing and the Internet of Things; Adaptive Path is a well-known design consultancy. He is also the founder and organizer of Sketching in Hardware, an annual summit on the future of tools for digital product user experience design for leading technology developers, designers and educators. Mike frequently writes and speaks on digital product and service design, and works with product development groups in both large companies and startups. His most recent book is Smart Things: Ubiquitous Computing User Experience Design.
Finally a book about ubiquitous computing that covers the broad challenges of designing for user experiences over a vast range of devices, device sizes from micro to meso to macro, and crucially, ecologies of devices. An evocative tour thru past design efforts and devices/systems that beautifully sets the stage for the design challenges we are quickly marching into. -- John Seely Brown, Former Chief Scientist, Xerox Corporation; Former Director, Palo Alto Research Center (PARC); author The Social Life of Information and The Power of Pull "This book explains in no-nonsense language why you should care that computing has become ubiquitous and what the implications are for people who design things. Even better, it lays out suggestions as to how to use this knowledge to make better things. If you've ever wondered how interface, interaction, information, and industrial design overlap, what they have to do with user experience, and how it's all affecting your life, you should read this book." -- Tom Igoe, Associate Professor, NYU, Interactive Telecommunications, author of Physical Computing and Making Things Talk "Smart Things is a rare artifact from the future that packs immediate practical value. I predict its coverage of multi-scale design will change user experience practice forever. It is the most useful book about the future of design I've read and has changed the way I work. Mike Kuniavsky doesn't just write about the future, he lives there... and now so can you." -- Peter Morville, President, Semantic Studios, author, Ambient Findability "Provocative and pragmatic, Smart Things describes an important new approach to the design of consumer electronics. Its chapters explain why the design of digital products is different than other kinds of design and provide valuable techniques that unify the disciplines of interaction and industrial design." - Charles L Jones, Vice President, Global Consumer Design, Whirlpool "Web designer Mike Kuniavsky, who has spent his career dissecting people's relationship to digital technology, hangs out at Four Barrel Coffee precisely because he can disconnect from the Internet and concentrate on his thoughts. That's where he wrote his upcoming book on consumer electronics design: 'Smart Things.'"--The Los Angeles Times