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Sketchup for Dummies


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Table of Contents

Introduction 1 About This Book 1 Foolish Assumptions 2 Icons Used in This Book 2 Beyond the Book 3 Where to Go from Here 3 Part 1: Getting Started with SketchUp 5 Chapter 1: Meeting SketchUp 7 Things You Ought to Know Right Away 8 Comparing SketchUp to Other 3D Modeling Programs 8 Jumping right in 8 Understanding the difference between paper and clay 9 What You Should (and Shouldn't) Expect SketchUp to Do 10 Taking the Ten-Minute SketchUp Tour 12 Customizing the toolbar 15 Checking out some special tools 15 Chapter 2: Getting a Running Start 17 Setting Up Your Workspace 17 Making a Quick Model 19 Slapping On Some Paint 25 Giving Your Model Some Style 28 Switching On the Sun 30 Sharing Your Masterpiece 32 Chapter 3: Establishing the Modeling Mindset 33 All about Edges and Faces 34 Living on the edge 34 Facing the facts about faces 35 Understanding the relationship between edges and faces 37 Drawing in 3D on a 2D Screen 39 Giving instructions with the drawing axes 40 Keeping an eye out for inferences 41 Using inferences to help you model 43 Warming Up Your SketchUp Muscles 45 Getting the best view of what you're doing 45 Drawing and erasing edges with ease 47 Injecting accuracy into your model 48 Selecting what you mean to select 52 Moving and copying like a champ 55 Rotating the right way 60 Making and using guides 62 Painting your faces with color and texture 65 Part 2: Modeling in SketchUp 69 Chapter 4: Building Buildings 71 Drawing Floors and Walls 72 Starting out in 2D 73 Coming up with a simple plan 77 Going from 2D to 3D 84 Adding floors to your building 89 Inserting doors and windows 97 Staring Down Stairs 101 The Subdivided Rectangles method 102 The Copied Profile method 104 Raising the Roof 106 Building flat roofs with parapets 107 Creating eaves for buildings with pitched roofs 109 Constructing gabled roofs 110 Making hip roofs 112 Sticking your roof together with Intersect Faces 114 Chapter 5: Falling in Love with Components 119 Grouping Things Together 120 Working with Components 121 What makes components so great? 122 Exploring the Components panel 126 Creating your own components 131 Editing, exploding, and locking component instances 134 Discovering Dynamic Components 136 Taking Advantage of Components to Build Better Models 142 Modeling symmetrically: Good news for lazy people 143 Modeling with repeated elements 149 Chapter 6: Going Beyond Buildings 153 Extruding with Purpose: Follow Me 154 Using Follow Me 154 Making lathed forms like spheres and bottles 156 Creating extruded shapes like gutters and handrails 157 Subtracting from a model with Follow Me 163 Modeling with the Scale Tool 167 Getting the hang of Scale 167 Scaling profiles to make organic forms 171 Making and Modifying Terrain 177 Creating a new terrain model 177 Editing an existing terrain model 184 Building a Solid Tools Foundation 193 Understanding solids 193 Checking out the Solid Tools 195 Putting the Solid Tools to work 198 Chapter 7: Keeping Your Model Organized 203 Taking Stock of Your Tools 203 Seeing the Big Picture: The Outliner 205 Taking a good look at the Outliner 205 Making good use of the Outliner 206 Discovering the Ins and Outs of Layers 207 What layers are - and what they're not 207 Navigating the Layers panel 208 Moving entities to a different layer 209 Staying out of trouble 210 Putting It All Together 211 Chapter 8: Modeling with Photos and Other Resources 215 Painting Faces with Photos 216 Adding photos to flat faces 216 Editing your textures 220 Adding photo textures to curved surfaces 226 Modeling Directly from a Photo: Introducing Photo-Matching 230 Choosing a Match Photo-friendly image 231 Modeling by photo-matching 232 Making your matched photo reappear (or disappear) 238 Modeling on Top of Photo Textures 239 Making a texture projected 239 Modeling with projected textures: A basic workflow 240 Adding Geographic Data 241 Geo-locating your model 242 Viewing your model in Google Earth 244 Working with Imported CAD files 245 Importing a CAD file into SketchUp Pro 245 Cleaning up imported CAD data 247 Modeling on top of imported CAD data 251 Chapter 9: 3D Printing with SketchUp Models 259 Building Up a View of 3D Printing 260 Building a Model in Layers 260 Supporting layers from below 260 Designing to avoid support material 261 Bridging 262 Preparing a SketchUp Model for 3D Printing 263 Peeking inside a model 263 Knowing what makes a solid model 264 Using Solid Tools to combine groups 265 CleanUp3 and Solid Inspector2 266 Combining groups with Intersect Faces 267 Checking a model's normals 269 Checking your model's size 270 Breaking Your Model into Parts 272 Exporting Your SketchUp File 276 Knowing Your 3D Printers 277 Desktop 3D printers 277 Professional 3D printers 279 3D printing services 279 Using Your 3D Printer 280 Print early, print often 280 Inside your model 281 Going beyond Basic 3D Printing 282 Designing parts that connect 282 Testing your model's moving parts 286 Designing Things That Move 286 Captive joints 287 Pins 287 Gears 288 Part 3: Viewing Your Model in Different Ways 291 Chapter 10: Working with Styles and Shadows 293 Styling Your Model's Appearance 294 Choosing how and where to apply styles 294 Applying styles to your models 295 Editing your styles 297 Creating a new style 313 Saving and sharing styles you make 314 Working with Shadows 317 Discovering the shadow settings 317 Adding depth and realism 319 Creating accurate shadow studies 323 Chapter 11: Presenting Your Model inside SketchUp 329 Exploring Your Creation on Foot 330 These tools were made for walking 330 Stopping to look around 332 Setting your field of view 333 Taking the Scenic Route 334 Creating scenes 336 Moving from scene to scene 337 Modifying scenes after you make 'em 341 Mastering the Sectional Approach 347 Cutting plans and sections 348 Animating sections with scenes 356 Part 4: Sharing What You've Made 359 Chapter 12: Paper or Cloud? Printing and Uploading Your Work 361 Printing Your Work 362 Printing from a Windows computer 362 Printing from a Mac 367 Printing to a particular scale 371 Working with the 3D Warehouse 374 Why Warehouse? 375 Getting to the 3D Warehouse 376 Uploading a model 376 Managing models online 378 Chapter 13: Exporting Images, Animations, and CAD Files 381 Exporting 2D Images of Your Model 381 Introducing raster versus vector files 382 Exporting a raster image from SketchUp 382 Looking at SketchUp's raster formats 387 Making sure you export enough pixels 389 Making Movies with Animation Export 394 Getting ready for prime time 394 Exporting a movie 395 Figuring out the Animation Export Options settings 397 Exporting a CAD File 399 Preparing your file 399 Exporting a 2D DWG file 400 Exporting a 3D DWG file 400 Chapter 14: Creating Presentations and Documents with LayOut 403 Building a LayOut Document 404 Customizing a document's pages and layers 404 Adding and editing text 408 Inserting SketchUp model views 409 Adding photos and other graphics 416 Drawing with LayOut's vector tools 417 Annotating with labels 419 Displaying dimensions 420 Creating tables 425 Creating Your Own Templates 426 Putting Together Your Own Scrapbooks 427 Getting Your Document Out the Door 428 Printing your work 429 Exporting a PDF or image files 429 Exporting a DWG or DXF file 430 Going full screen 431 Part 5: The Part of Tens 433 Chapter 15: Ten SketchUp Traps and Their Workarounds 435 SketchUp Won't Create a Face Where You Want It To 435 Your Faces Are Two Different Colors 436 Edges on a Face Won't Sink In 437 SketchUp Crashed, and You Lost Your Model 437 SketchUp Is Sooooo Slooooooooow 438 You Can't Get a Good View of the Inside of Your Model 439 A Face Flashes When You Orbit 440 You Can't Move Your Component the Way You Want 440 Bad Stuff Happens Every Time You Use the Eraser 440 All Your Edges and Faces Are on Different Layers 441 Chapter 16: More Than Ten Ways to Learn About SketchUp 443 Free Online Resources 443 The Ultimate SketchUp Reading List 445 Other Tools from the Makers of SketchUp 446 Index 449

About the Author

Aidan Chopra is a former SketchUp evangelist and author of previous editions of SketchUp For Dummies. Rebecca Huehls creates content for the help system on current versions of SketchUp.

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