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Shade's Children

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/ Key title On your 14th birthday, you're dead meat! Chilling SF adventure from international bestselling author Garth Nix. / Garth Nix is a master of fantasy and his UK book sales have reached over GBP4m in value (Bookscan TCM Chart) / Interacive website www.garthnix relaunched in November 2006, receives over 20k visitors a month has a growing database of dedicted fans / Major pre-awareness campaign to build up to Garth Nix's planned UK author tour in September 2007 / Key promotions planned across high street and mass market retailers / Reviews, interviews and features planned for national and children's press

About the Author

Garth Nix was born in 1963 and grew up in Canberra, Australia. After taking his degree in professional writing from the University of Canberra, he worked in a bookshop and then moved to Sydney. There he sank lower into the morass of the publishing industry, steadily devolving from sales rep through publicist until in 1991 he became a senior editor with a major multinational publisher. After a period travelling in Eastern Europe, the Middle East and Asia in 1993, he left publishing to work as a marketing communications consultant . In 1999 he was lured back to the publishing world to become a part-time literary agent. He now lives in Sydney, a five-minute walk from Coogee Beach, with his wife, Anna, and lots of books.


Plunge directly into a nightmare‘a scrawny boy flees monstrous trackers in an urban wasteland. Gradually the reader learns that Earth has been taken over by the terrible Overlords, the laws of physical reality warped, all adults killed, the brains and body parts of children raw material for endless war games. Led by an all-too-human artificial intelligence known as Shade, a forlorn resistance battles on, with hope only because the misfit warriors have special talents that came with the Change. Throughout the struggle, hints that Shade's sympathies are not irrevocably human add additional suspense. Although the trappings here are science fiction, Nix tells essentially the same story as he did in Sabriel: a desperate quest by a talented few, aided by a potentially treacherous Other, to destroy the source of the power of an evil force that has poisoned the world. As in the author's previous book, the alternate world he creates is amply imagined and the twists and turns of the action-filled plot compelling, though the flat banality of the Overlords' evil is disappointing, as is the sketchy characterization of the four major protagonists. But while the book lacks some of the emotional depth of Nix's first work, it will draw (and keep) fans of the genre. Ages 12-up. (Sept.)

"Infused with all the qualities we've come to expect of Garth Nix's futuristic adventures! It's exciting stuff! [and] a worthy addition to the genre." Inis "[Garth Nix is] the coolest read in the playground." Amanda Craig "Garth Nix blends suspense, action, and high emotion in this excellent, fast-moving science-fiction story." "The twists and turns of the action-filled plot are compelling." Publishers Weekly "A dynamic page-turner. Fast-paced action and the intensity of the entire situation make for exciting reading." ALA Booklist "Combines plenty of comic-book action in a sci-fi setting to produce an exciting read! An action-adventure with uncommon appeal outside the genre." Kirkus

Gr 9 Up‘One day, in the not-too-distant future, everyone over the age of 14 simply disappears. The remaining children are rounded up to live in dormitories. Once they reach their "Sad Birthday" they are sent to the "Meat Factory," where they are dismantled and used to make up the horrible half-human, half-mechanical creatures that fight the violent, ritualistic battles of the seven warlords who have taken over Earth. Some of the young people, however, develop psychic abilities that make escape from the dorms possible; they live underground, doing their best to avoid the creatures and certain death. An almost-sentient computer, Shade, uses teams of escapees to help him discover the secrets of the warlords so that he can return things to normal. When his best team completes a nearly impossible mission during which one of their own is captured, Shade refuses to authorize a rescue. It then becomes clear to the teens that he has no intention of letting things return to normal and that they are the last chance to save humanity from robotic servitude. Although this is a fast-paced, exciting, and often graphic story, it is pretty serious science fiction and its appeal will be limited to fans of the genre. Straight narrative chapters alternate with files from Shade's increasingly unbalanced memory, a device that works well in this context. A well-written and engaging book.‘Carrie Schadle, New York Public Library

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