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The Rule of Three
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Adam has killed again. It had to be done, part of him knows that, but murder changes a person. it can certainly change a teenager who's already grown up too quickly, too harshly, in the wake of the catastrophic global blackout five months ago. In the name of safety and survival, Adam and his neighbours have turned their middle American suburban neighbourhood into a fortress, defending against countless enemies. But what's lurking in the dark is a greater danger than ever before: somebody who wants to destroy the neighbourhood and Adam at any cost. Soon, the hunted will have to become the hunter ...and Adam hates himself for what he will have to do. Because sometimes even the dark is not cover enough for things that would never happen in the light.
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Promotional Information

As this apocalyptic trilogy hurtles to a chilling conclusion, Adam is pushed to the edge of his endurance and sanity.

About the Author

Eric Walters, a former elementary-school teacher, is a bestselling children's author in his native Canada and has published more than eighty books. He lives in Mississauga, Ontario-in a neighborhood that is the model for Adam's neighborhood in the Rule of Three series-and is the founder of Creation of Hope, a charity that provides care for orphans in the Mboonii district of Kenya.

Reviews

Fantastic, compelling, unforgettable! . . . Makes "The Walking Dead" look like a walk in the park, because the monsters howling outside your gates aren't the undead but your friends, your fellow students, your co-workers.--Alexander Gordon Smith, author of the Escape from Furnace series "Fantastic, compelling, unforgettable! . . . Makes The Walking Dead look like a walk in the park, because the monsters howling outside your gates aren't the undead but your friends, your fellow students, your co-workers." --Alexander Gordon Smith, author of the Escape from Furnace series "It has been 66 days since the global blackout that rendered all technology useless. Adam and the denizens of his suburb community continue to follow Herb, the retired former government official. But as catastrophes escalate and Herb's decisions become increasingly questionable, the teen begins to wonder if they've put their trust in the wrong person. Plot twists and double alliances will keep readers guessing and coming for more in this riveting installment of the survival adventure series." --School Library Journal "The struggle for survival in a world suddenly bereft of technology continues . . . Ex-CIA Herb, however, warns that peace isn't just fleeting; it's deceptively dangerous . . . As the community's sole pilot and therefore crucial for surveillance and reconnaissance, Adam's all too aware that in this post-apocalyptic world, his community is an island of haves in a sea of have-nots. He struggles to help outsiders as much as possible and frequently argues against Herb's ruthless pragmatism . . . The philosophical questions and killer ending will prime readers for the next book." --Kirkus Reviews Fantastic, compelling, unforgettable! . . . Makes The Walking Dead look like a walk in the park, because the monsters howling outside your gates aren't the undead but your friends, your fellow students, your co-workers. Alexander Gordon Smith, author of the Escape from Furnace series It has been 66 days since the global blackout that rendered all technology useless. Adam and the denizens of his suburb community continue to follow Herb, the retired former government official. But as catastrophes escalate and Herb's decisions become increasingly questionable, the teen begins to wonder if they've put their trust in the wrong person. Plot twists and double alliances will keep readers guessing and coming for more in this riveting installment of the survival adventure series. School Library Journal The struggle for survival in a world suddenly bereft of technology continues . . . Ex-CIA Herb, however, warns that peace isn't just fleeting; it's deceptively dangerous . . . As the community's sole pilot and therefore crucial for surveillance and reconnaissance, Adam's all too aware that in this post-apocalyptic world, his community is an island of haves in a sea of have-nots. He struggles to help outsiders as much as possible and frequently argues against Herb's ruthless pragmatism . . . The philosophical questions and killer ending will prime readers for the next book. Kirkus Reviews " Fantastic, compelling, unforgettable! . . . Makes "The Walking Dead" look like a walk in the park, because the monsters howling outside your gates aren't the undead but your friends, your fellow students, your co-workers. Alexander Gordon Smith, author of the Escape from Furnace series It has been 66 days since the global blackout that rendered all technology useless. Adam and the denizens of his suburb community continue to follow Herb, the retired former government official. But as catastrophes escalate and Herb's decisions become increasingly questionable, the teen begins to wonder if they've put their trust in the wrong person. Plot twists and double alliances will keep readers guessing and coming for more in this riveting installment of the survival adventure series. "School Library Journal" The struggle for survival in a world suddenly bereft of technology continues . . . Ex-CIA Herb, however, warns that peace isn't just fleeting; it's deceptively dangerous . . . As the community's sole pilot and therefore crucial for surveillance and reconnaissance, Adam's all too aware that in this post-apocalyptic world, his community is an island of haves in a sea of have-nots. He struggles to help outsiders as much as possible and frequently argues against Herb's ruthless pragmatism . . . The philosophical questions and killer ending will prime readers for the next book. "Kirkus Reviews""

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