How we can harness the power of games to solve real world problems and improve our lives
Jane McGonigal, Ph.D. is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in the Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the 10 most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, the Game Developers Conference and was a featured speaker at The New Yorker Conference.
Inspiring and engaging
*Daily Telegraph*
An intriguing and thought-provoking book
*New Statesman*
Despite her expertise, McGonigal's book is never overly technical,
and as with a good computer game, anyone, regardless of gaming
experience, is likely to get sucked in
*New Scientist*
McGonigal is persuasive and precise in explaining how games can
transform our approach to those things we know we should do.
McGonigal is also adept at showing how good games expose the
alarming insubstantiality of much everyday experience. McGonigal is
a passionate advocate... Given the power and the darker potentials
of the tools she describes, we must hope that the world is
listening
*Observer*
McGonigal brilliantly deconstructs the components of good game
design before parlaying them into a recipe for changing the
offline, 'real' world'
*Literary Review*
She brilliantly links the growing scholarship on happiness to the
gimmicks and tricks that commercial game designers devise to engage
their febrile audiences
*Belfast Telegraph*
I found as I read through her book I had already begin [sic] to
feel empowered and make notes on the games I'd like to look into.
Gamers can change reality - McGonigal proves that...
*Engineering & Technology*
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