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Practical Game Design


Product Description
Product Details

Table of Contents

Table of Contents

  1. Introducing Game Production Process
  2. Game Concept
  3. Scoping a Game Project
  4. Design Documentation
  5. Adaptation of mechanics
  6. Invention of mechanics
  7. Prototyping
  8. Campaign playthrough
  9. Level Design
  10. Characters
  11. User Interface & User Experience
  12. Accessibility
  13. Balancing
  14. The Final 10 Percent
  15. Games as a Service

About the Author

Adam Kramarzewski is a game designer who, at the age of 19, dived straight into the pre-smartphone mobile games industry of 2007. He has gathered over a decade of experience with the likes of Gameloft, Square Enix, and Space Ape Games, and has worked on over 30 game projects and many world-class IPs, including Lara Croft, Deus Ex, and Transformers. Adam is an avid gamer, and a fan of cinematography, psychology, and all things science. He also sat on the jury for game design at the 2017 BAFTA Video Game Awards. Ennio De Nucci is a game designer and developer. He works as a game designer since 2011 and designed both digital video games and physical board games. He worked for a variety of video game developers, such as the Italian PM Studios Srl, Supermassive Games, and the multinational IGT. Since November 2014, he has been a part of the BAFTA Crew Games. Currently, he works at Another Place Productions in London, where he designs mobile RPGs.

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