* Eye-catching Otherland series poster for instore displays * BOGOF display bin with custom header containing 24 x OTHERLAND 3 and 12 each x OTHERLAND 1 & 2 * To be submitted for major trade promotions * To be featured in the Orbit newsletter and on the Orbit web-site at www.orbitbooks.co.uk
Former singer, shoe-seller and radio show host, Tad Williams is now a full-time writer. His MEMORY, SORROW and THORN series established him as one of the most internationally popular fantasy authors of recent years.
Epic in scope and size, this near-future cyberspace adventure has likable characters, heinous villains, a plethora of classical references and a slew of powerful action sequences that propel its many-tiered plot forward. Paul Jonas, a mysterious man with no clear memory of his past, is trapped and hunted inside the Grail Project, an artificial intelligence network run by the ultra-wealthy Grail Brotherhood. This third installment of the Otherland series (City of Golden Shadow; River of Blue Fire) reveals that the Project has been designed to provide cyber-immortality to its rich owners: it does this, at least in part, by stealing essential elements from children's psyches and leaving them comatose. Renie Sulaweyo has lost a sibling to the Grail Brotherhood's machinations. While Renie's body is watched over in the real world, her consciousness has been transferred inside the network, where she works with a motley band of reluctant adventurers trying to save the children and themselves. Stalking them is the brilliant psychopath Johnny Dark, who knows secrets about the Project and has his own evil mental twist that can hurt it. While Williams has a rather conventional take on power and prejudice in his "real" world, he lets rip inside the network, working with environments that include Homer's Odyssey, an ancient Egypt where the gods are somewhat less than omnipotent and a gigantic House in which Linen Closet Sisters are kidnapped by boys from Cutlery. As his "real" characters encounter computer-generated simulacrums who express compassion and have their own dreams and desires, the line between reality and fantasy blurs. Though the sheer weight of the series is daunting, Williams fills his pages with the sort of stories and characters that readers of epic fantasy are sure to love. (Sept.) Copyright 1999 Cahners Business Information.
'Otherland, the quartet of which Mountain of Black Glass is the powerful third part, combines some terrifying speculation on the future of virtual reality with adventures none the less terrifying because they are technologised dreaming--these are dreams from which the adventurers cannot awaken and in which, if they die, they are dead...An epidemic of comatose children has led Rennie and her San friend !Xabbu into the net and to a series of dream worlds created as palaces by the corrupt aspiring immortals, the Grail Brotherhood; two of those children, Orlando and Fredericks, have become adventurers in their own right, while their parents' lawyer Ramsey follows real world money, and lesbian cop Calliope tracks a serial killer with serious ambitions to become an angry god. In this volume we have adventures in a mythic Ancient Egypt and a rambling Gormenghast-like house before all the virtual adventurers meet where they were always destined to, before the walls of Troy... All around, death. It was not a quiet presence during the long day--not a pale-faced maiden bringing surceasse from pain, not a skillful reaper with a scalpel-sharp blade... Death on the Trojan plain was a crazed beast that roared and clawed and smashed, which was everywhere at once, and which in its unending fury showed that even armoured men were terribly frail things. Tad Williams takes the gameworld and turns it on its head, passionately; how do we know that what bleeds does not feel pain? He is writing a classic of cyberspace adventure which has a sorrowful heart.' - ROZ KAVENEY, AMAZON.CO.UK REVIEW
Trapped in the exotic virtual simulation known as Otherland, Paul Jonas, Orlando Gardner, and Renie Sulaweyo continue their separate explorations into the heart of the reality that surrounds them. As they confront puzzles and obstacles in re-creations of ancient Egypt and Homeric Greece, they come closer to the black glass mountain that may offer them the key to the mysterious Grail Brotherhood that controls the passages to and from Otherland. Synopses of the previous volumes (City of Golden Shadow; River of Blue Fire) of Williams's ambitious epic provide enough information for newcomers to the series, but the entire story is best read in sequence. Filled with complex plot threads, a wide variety of virtual and "real" characters and vivid descriptions of numerous worlds, this series belongs in most sf collections. Copyright 1999 Cahners Business Information.