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The New Media and Technocultures Reader
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The study of new media has developed within a wide range of academic disciplines and theoretical paradigms and has generated a great deal of excitement, hype, and confusion. The New Media & Technocultures Reader gathers texts which map the cultural implications of new media, encapsulating and challenging key debates, theoretical positions, and approaches to research. The New Media & Technocultures Reader offers students further reading on and exploration of key issues and topics raised in the textbook New Media: A Critical Introduction. The Reader draws on various disciplinary stances (including visual culture; media and cultural history; media theory; media production; philosophy and the history of the sciences; political economy and sociology), offering readers a rich and interdisciplinary resource. Critical and accessible editorial commentary guides the reader between the extracts and through the debates.
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Table of Contents

Acknowledgements Permissions Introduction PART 1: Genealogies of Technoculture 1.1 The first and second industrial revolution Norbert Wiener 1.2 The ontology of the enemy: Norbert Wiener and the cybernetic vision Peter Galison 1.3 Dazzling the multitude: original media spectacles Carolyn Marvin 1.4 Selected material from Computer Lib / Dream Machines Ted Nelson 1.5 From Kaleidoscomaniac to cybernerd: Towards an archaeology of the media Erkki Huhtamo 1.6 Introduction to War in the Age of Intelligent Machines Manuel de Landa PART 2: Models of Technology, Media and Culture 2.1 The labour process and alienation in machinery and science Karl Marx 2.2 Selected material from Understanding Media: the extensions of man (`The medium is the message', `Media as translators', `The typewriter') Marshall McLuhan 2.3 The technology and the society Raymond Williams 2.4 The proliferation of hybrids Bruno Latour 2.5 The vanishing point of communication Jean Baudrillard 2.6 `The informatics of domination' and `Women in the integrated circuit' from A Cyborg Manifesto Donna Haraway 2.7 Balance program for desiring machines Feliz Guattari PART 3: Bodies and Agents 3.1 Where are the missing masses? The sociology of a few mundane artifacts Bruno Latour 3.2 Cyborgs, coyotes and dogs: a kinship of feminist figurations / there are always more things going on than you thought: methodologies as thinking technologies Donna Haraway 3.3 Feedback and cybernetics: reimaging the body in the age of the cyborg David Tomas 3.4 Creatures on the Internet Sarah Kember 3.5 Intelligent Agency J. Macgregor Wise 3.6 Female Quake players and the politics of identity Helen Kennedy PART 4: Texts, Forms, Codes 4.1 Virtuality Benjamin Woolley 4.2 Interactivity Pierre Levy 4.3 The adventure game Espen Aarseth 4.4 Selected material from The Language of New Media (`The database' and `Navigable space') Lev Manovich 4.5 Invisible media Laura U. Marks 4.6 Theses on distributed aesthetics Geert Lovinck 4.7 "Hacking" the iPod: A Look Inside Apple's Portable Music Player Gabrielle Consentino 4.8 Listening in cyberspace Mark Katz 4.9 Hybrid Cinema: The Mask, Masques and Tex Avery Norman Klein 4.10 Photography in the age of electronic imaging Martin Lister 4.11 `Eyeball' from Pilgrim in the Microworld: eye, mind and the essence of video skill David Sudnow PART 5: Network Culture 5.1 Trading sexpics on IRC : embodiment and authenticity on the internet Don Slater 5.2 Free labour Tiziana Terranova 5.3 Gaming lifeworlds: social play in persistent environments T.L. Taylor 5.4 Technoscience in hypertext Donna Haraway 5.5 Updating tactical media Geert Lovinck 5.6 Indymedia.org: a new communications commons Dorothy Kidd PART 6: Everyday Media Technocultures 6.1 The domestic ecology of objects Elaine Lally 6.2 Domesticating New Media: A discussion on locating mobile media Larissa Hjorth 6.3 Bergson's iPod? The cognitive management of everyday life Michael Bull 6.4 Everyday (virtual) life Mark Poster 6.5 Japan's mobile technoculture: the productions of a cellular playscape and its cultural implications Michal Daliot-Bul 6.6 Playspaces, childhood and videogames Shanly Dixon & Sandra Weber 6.7 Mobilizing imagination in everyday play: the case of Japanese media mixes Mizuko Ito Index

About the Author

Seth Giddings and Martin Lister are members of the Department of Culture, Media and Drama, in the Faculty of Creative Arts at the University of the West of England, Bristol.

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