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Modeling a Character in 3ds Max 2e [With Cdrm]
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Table of Contents

Design Fundamentals; Callisto Designed; The Guide objects; The Head and Face; The Hair; The Torso; The Legs; The Back, Neck and Shoulders; The Arms; The Boots; Optimising the Mesh; Mapping the Head; Mapping the Rest of Callisto; Final Thoughts; Index.

About the Author

Paul Steed is the Xbox evangelist for Microsoft and the animator of such blockbusters as Quake II, Quake III Arena, and Quake III Team Arena. Paul lives in Redmond, WA.

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