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Table of Contents

Introduction xvii Chapter 1 Memory 1 Hack 1: Remember to Remember 1 Hack 2: Build a Memory Dungeon 6 Hack 3: Mix Up Your Facts 10 Hack 4: Space Your Repetitions 14 Hack 5: Recall Long-Ago Events 18 Chapter 2 Learning 25 Hack 6: Establish Your Canon 25 Hack 7: Write in Your Books 32 Hack 8: Read at Speed 44 Hack 9: Learn by Teaching 49 Hack 10: Play the Learning Game 52 Hack 11: Pretend You're a Grad Student 55 Hack 12: Study Kid Stuff 59 Chapter 3 Information Processing 63 Hack 13: Polyspecialize 63 Hack 14: Integrate Your Interests 67 Hack 15: Sift Your Ideas 72 Hack 16: Ask the Hive Mind 77 Hack 17: Write Magnificent Notes 83 Chapter 4 Time Management 95 Hack 18: Keep a Mental Datebook 95 Hack 19: Tell Time Who's Boss 99 Hack 20: Meet MET 106 Hack 21: Get Control of Yourself 111 Hack 22: Locate Lost Items 121 Hack 23: Huffman-Code Your Life 126 Hack 24: Knock Off Work 129 Chapter 5 Creativity and Productivity 135 Hack 25: Manifest Yourself 135 Hack 26: Woo the Muse of the Odd 138 Hack 27: Seek Bad Examples 143 Hack 28: Turn a Job into a Game 148 Hack 29: Scrumble for Glory 160 Hack 30: Salvage a Vintage Hack 167 Hack 31: Mine the Future 174 Hack 32: Dare to Do No Permanent Damage 179 Hack 33: Make Happy Mistakes 182 Hack 34: Don't Know What You're Doing 187 Hack 35: Ratchet 195 Chapter 6 Math and Logic 199 Hack 36: Roll the Mental Dice 200 Hack 37: Abduct Your Conclusions 204 Hack 38: Think Clearly about Simple Errors 209 Hack 39: Notate Personally 215 Hack 40: Notate Wisely 218 Hack 41: Engineer Your Results 223 Hack 42: Enter the Third Dimension 233 Hack 43: Enter the Fourth Dimension 239 Chapter 7 Communication 263 Hack 44: Spell It Out 264 Hack 45: Read Lips 271 Hack 46: Emote Precisely 275 Hack 47: Streamline Your Shorthand 283 Hack 48: Communicate Multimodally 287 Hack 49: Mediate Your Environment 291 Chapter 8 Mental Fitness 299 Hack 50: Acquire a Taste 300 Hack 51: Try Something New Daily 305 Hack 52: Metabehave Yourself 308 Hack 53: Train Your Fluid Intelligence 315 Hack 54: Think, Try, Learn 321 Hack 55: Take the One-Question IQ Test 331 Chapter 9 Clarity 335 Hack 56: Cultivate Beginner's Mind 336 Hack 57: Take a Semantic Pause 340 Hack 58: Retreat and Reboot 350 Hack 59: Get Used to Losing 355 Hack 60: Trust Your Intelligence (and Everyone Else's) 359 Appendix A The Unboxed Games Manifesto 367 Appendix B 3D Visualization 369 Index 373

About the Author

Ron Hale-Evans is a writer, game designer, and the creator of the Mentat Wiki, a collaborative environment for exploring ways to become a better thinker. He has done technical writing for the Free Software Foundation, the Linux Foundation, and Microsoft. Marty Hale-Evans is a technical editor who has worked for Microsoft, Boeing, and the University of Chicago Press. An award-winning game designer, she currently chairs a local literary science fiction convention and pursues various creative endeavors.


"What I enjoyed most was that the book generally managed to avoid the overblown language and hype of most "hack" books and instead focused on practical applications and realistic assessments of how effective a particular strategy might be. Even without the hype, I found the book motivating and it encouraged me to explore subjects that were new to me and consider ideas for self-education, self-improvement, and creativity." ?Michael Corayer, "Many of the hacks here take advantage of the fact that the way you see your mind and your world are often radically related, if not often the same thing. What I mean is that a lot of these are not just mental exercises, but tricks for productivity, ways to communicate better, hacks for breaking bad habits, tips for time management, and creative ways to be more creative. It's not just about the hacks though. Mindhacker is also stocked with other (re)sources: Relevant URLs, books, and articles are listed on every page, along with the stories of the hacks' origins, and the book's website has even more, including pieces of code as well as complete programs." ?Roy Christopher, "The examples mentioned are just a couple that I found immediately useful, but this book seems like one I will return to again and again. Areas that may not seem as pressing to me today may well become very important to me tomorrow, and Mindhacker may be my best hope yet in fighting off senility." ?Greg Barbrick, BlogCritics "There's a real embarrassment of riches in this book, all of which are well-researched and scientifically rigorous, which reflects Ron?s psychology background. This is a book that seems tailor-made for browsing. "Mindhacker" is extensively cross-referenced. When you pick this book up, you'll find yourself zooming around the pages, bouncing from hack to hack to hack. I was already a fan of the previous book, "Mind Performance Hacks," and this is certainly a worthy sequel, in spirit if not in fact. It will definitely become part of my personal canon, and if you're really serious about stretching your mind, it should be part of yours, too." ?David Delony, "Mindhacker really is a good match to Grey Matters readers, as it is all about improving your mind, and having fun while doing so. It's approachable, educational, fun, and neither intimidating nor condescending in tone. I highly recommend Mindhacker. If you haven't already picked up "Mind Performance Hacks," do your mind a favor and pick them up together." ?Scott Cram, Grey Matters blog

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