Lighting for Animation
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Table of Contents

Acknowledgments

Introduction

Chapter 1: Why We Light

The Role of Lighting

Creating Visual Shaping

Directing the Viewer’s Eye

Interview with Chris Wedge – Director :: Blue Sky Studios

Chapter 2: Observing the World Around Us

Gathering Reference

Processing Reference

Utilizing Reference

Interview with Sharon Callahan - Lighting Director of Photography :: Pixar Animation Studios

Chapter 3: The Lighter’s Toolbox

Common CG Lights

Basic Properties of Light

Shadows

Interview with Andrew Beddini – Technical Supervisor of Imaging :: Blue Sky Studios

Chapter 4: The Lighter’s Workflow

Pre-Lighting

Understanding the Roles of Each Light

Let There Be Light!

Render Layers

Render Workflow

Interview with Mike Knapp – Art Director :: Blue Sky Studios

Chapter 5: Dissecting a Well-Lit Shot

Telling the Story By Emphasizing the Mood

Directing the Viewer’s Eye

Visual Shaping

Interview with Josh Staub – Visual Effects Supervisor & Lighting Supervisor :: Walt Disney Animation Studios

Chapter 6: Lighting Scenarios

Character Lighting

Eyes

Interior Lighting

Exterior Lighting

Interview with Haji Uesato :: Blue Sky Studios

Chapter 7: Materials and Compositing

Materials

Simulating Specific Materials

Compositing

Layering

The Final Touches

Interview with Brian Hill – Materials Supervisor :: Blue Sky Studios

Chapter 8: Honing the Artistic Eye

Image Breakdowns

Interview with Gabriel Portnoff – CG Supervisor :: Dreamworks Animation

Chapter 9: Lighting Walkthroughs

Lighting Scenario One :: Character Beauty Lighting

Lighting Scenario Two :: Character and Environment

Lighting Scenario Three :: Multiple Characters

Interview with Yann Mabille – Creative Director/Partner :: Interstate

Chapter 10: Master Lighting

Look Development and Master Lighting

Creating a Clean Rig

Interview with Eldar Cholich– Lighting Lead :: Blue Sky Studios

Interview with Kurt Kaminski – Lighter :: Walt Disney Animation Studios

Chapter 11: Closing Statements

Getting Started as a Lighting Artist

Thriving in the Industry

Interview with Deb Stone – Manager, Talent Development :: Blue Sky Studios

About the Author

P. Jasmine Katatikarn is a Senior Lighting Technical Director at Blue Sky Studios. She holds a B.A. in economics/art history from Vassar College and received her Master of Science in Digital Imaging and Design degree from NYU. After graduate school, she began working in the field of 3D medical visualization and moved onto vfx/commercial work, working at The Mill, Framestore, and Rhinofx for seven years before moving into feature animated film work at Blue Sky Studios. Her lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Ice Age: Dawn of the Dinosaurs, Ghost Town, and The Nanny Diaries.

Michael Tanzillo is a Senior Lighting Technical Director at Blue Sky Studios. He began his career as a photographer and studio artist after completing his BFA degree in Photography from Ohio State. Michael switched his career focus and freelanced as a 3D artist before attending the Savannah College of Art and Design and receiving his MFA in Visual Effects. In 2008, Michael joined the lighting team at Blue Sky Studios and his lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Scrat’s Continental Crack-up, and Ice Age: Dawn of the Dinosaurs. Michael has also been credited as a compositing artist on multiple projects.

In 2012, Jasmine and Michael co-founded the online school tdu (www.td-u.com). Together they teach lighting courses and develop web-based curriculum in multiple disciplines to train students on the artistic side of animation and visual effects.

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