Chapter 1: Why We Light
The Role of Lighting
Creating Visual Shaping
Directing the Viewer's Eye Interview with Chris Wedge - Director :: Blue Sky Studios Chapter 2: Observing the World Around Us Gathering Reference Processing Reference Utilizing Reference Interview with Sharon Callahan - Lighting Director of Photography :: Pixar Animation Studios Chapter 3: The Lighter's Toolbox Common CG Lights Basic Properties of Light Shadows Interview with Andrew Beddini - Technical Supervisor of Imaging :: Blue Sky Studios Chapter 4: The Lighter's Workflow Pre-Lighting Understanding the Roles of Each Light Let There Be Light! Render Layers Render Workflow Interview with Mike Knapp - Art Director :: Blue Sky Studios Chapter 5: Dissecting a Well-Lit Shot Telling the Story By Emphasizing the Mood Directing the Viewer's Eye Visual Shaping Interview with Josh Staub - Visual Effects Supervisor & Lighting Supervisor :: Walt Disney Animation Studios Chapter 6: Lighting Scenarios Character Lighting Eyes Interior Lighting Exterior Lighting Interview with Haji Uesato :: Blue Sky Studios Chapter 7: Materials and Compositing Materials Simulating Specific Materials Compositing Layering The Final Touches Interview with Brian Hill - Materials Supervisor :: Blue Sky Studios Chapter 8: Honing the Artistic Eye Image Breakdowns Interview with Gabriel Portnoff - CG Supervisor :: Dreamworks Animation Chapter 9: Lighting Walkthroughs Lighting Scenario One :: Character Beauty Lighting Lighting Scenario Two :: Character and Environment Lighting Scenario Three :: Multiple Characters Interview with Yann Mabille - Creative Director/Partner :: Interstate Chapter 10: Master Lighting Look Development and Master Lighting Creating a Clean Rig Interview with Eldar Cholich- Lighting Lead :: Blue Sky Studios Interview with Kurt Kaminski - Lighter :: Walt Disney Animation Studios Chapter 11: Closing Statements Getting Started as a Lighting Artist Thriving in the Industry Interview with Deb Stone - Manager, Talent Development :: Blue Sky Studios
P. Jasmine Katatikarn is a Senior Lighting Technical Director at Blue Sky Studios. She holds a B.A. in economics/art history from Vassar College and received her Master of Science in Digital Imaging and Design degree from NYU. After graduate school, she began working in the field of 3D medical visualization and moved onto vfx/commercial work, working at The Mill, Framestore, and Rhinofx for seven years before moving into feature animated film work at Blue Sky Studios. Her lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Ice Age: Dawn of the Dinosaurs, Ghost Town, and The Nanny Diaries. Michael Tanzillo is a Senior Lighting Technical Director at Blue Sky Studios. He began his career as a photographer and studio artist after completing his BFA degree in Photography from Ohio State. Michael switched his career focus and freelanced as a 3D artist before attending the Savannah College of Art and Design and receiving his MFA in Visual Effects. In 2008, Michael joined the lighting team at Blue Sky Studios and his lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Scrat's Continental Crack-up, and Ice Age: Dawn of the Dinosaurs. Michael has also been credited as a compositing artist on multiple projects. In 2012, Jasmine and Michael co-founded the online school tdu (www.td-u.com). Together they teach lighting courses and develop web-based curriculum in multiple disciplines to train students on the artistic side of animation and visual effects.