1. Getting Started 2. Kinect Imaging 3. A Point Cloud for Depths 4. Tracking Users in 2D 5. Viewing Users in 3D 6. The Tilt Motor, LED, and Accelerometer 7. NITE Hand Gestures 8. NITE HandsTracker 9. Kinect Breakout 10. Gesture GUIs 11. Kinect Capture 12. Motion Detection Using OpenCV 13. FAAST-Style Body Gestures Index
Andrew Davison received his Ph.D. from Imperial College in London, and was a lecturer at the University of Melbourne for six years, before moving to Prince of Songkla University in Thailand. He is the author of Killer Game Programming in Java, Pro Java 6 3D Game Development, and co-author (with Carol Hamer) of Learn BlackBerry Games Development.