Fishpond Gift Vouchers - Let them choose!

We won't be beaten by anyone. Guaranteed

Java Game Programming (NRG S.)
By

Rating

Product Description
Product Details

Table of Contents

Part 1 Java Game Fundamentals: Chapter 1 - Java and Object-Orientation Basics - Why Java?, Java Basics, Object-Oriented Design, Organizing Your Code, Creating Executable Jar Files, Using ANT for Build Files; Chapter 2 Java Threads Thread Basics - Concurrency and Synchronization, The Java Event Model, When to Use Threads, When Not To Use Threads, Thread Pools; Chapter 3 2D Graphics and Animation Image Basics - Hardware-Accelerated Images, Full-Screen Exclusive mode, Animation, Double Buffering and Page Flipping, Active Rendering, Creating a Screen Manager; Chapter 4 Interactivity and User Interfaces - Mouse Input, Freelook-style mouse movement, Keyboard Input, Designing Intuitive User Interfaces, Creating a Simple Menu, Letting the Player Configure the Keyboard, Creating an Input Manager; Chapter 5 Sound Effects and Music - The Java Sound API, Real-Time Sound Filters, Emulating 3D Sound, Creating a Sound Manager; Chapter 6 Creating a 2D Platform Game - A Tile-Based Environment, Parallax Scrolling, Simple Bad Guys Power-Ups and Fun Stuff; Chapter 7 Multi-Player Games Network Programming with Sockets - Non-Blocking I/O - Selectors and Channels, The Basic Multi-Player Server, Dealing with Latency and Network Errors, Server Monitoring and Management Persistence, High Scores, and Other Features. Part 2 3D Graphics and Advanced Techniques: Chapter 8 3D Graphics and Software Rendering - 3D Basics, Ray Casting, The Painter's Algorithm, Texture Mapping Lighting, Drawing Game Objects. (Part contents).

Promotional Information

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

About the Author

David Brackeen grew up in Texas and has a B.S. in Computer Science from the University of North Texas. He has created many games, level editors, and multimedia products in Java, including Scared (a 3D shooter game) and Race3d (a 3D racing engine used in several games). He will neither confirm nor deny allegations that he ever drank rainwater from a shoe. He currently resides in Los Angeles, but you can find him at www.brackeen.com.

Ask a Question About this Product More...
Write your question below:
How Fishpond Works
Fishpond works with suppliers all over the world to bring you a huge selection of products, really great prices, and delivery included on over 25 million products that we sell. We do our best every day to make Fishpond an awesome place for customers to shop and get what they want — all at the best prices online.
Webmasters, Bloggers & Website Owners
You can earn a 5% commission by selling Java Game Programming (NRG S.) on your website. It's easy to get started - we will give you example code. After you're set-up, your website can earn you money while you work, play or even sleep! You should start right now!
Authors / Publishers
Are you the Author or Publisher of a book? Or the manufacturer of one of the millions of products that we sell. You can improve sales and grow your revenue by submitting additional information on this title. The better the information we have about a product, the more we will sell!
Back to top