Chapter 2: NetworkingThe goal of this section is to teach the reader how to use Wi-Fi to communicate with cloud services and other devices. It provides guidance on when it is appropriate to use the various network services. It also explains how to use standard JSON to communicate with network services.
Chapter 3: Bluetooth Low Energy (BLE)
This is the only chapter which only applies to the ESP32, as the ESP8266 does not have BLE hardware
Chapter 4: Files and Data
This section explains how to access and store data. In addition to introducing the file system, it explains why a file system isn't always the best choice for an IoT product and introduces alternatives
Chapter 5: Working with hardware (Sensors and actuators)
Chapter 6: Graphics for IoTThis chapter explains why graphical user interfaces are a valuable addition to IoT products. It introduces the fundamentals of working with graphics on MCUs that were not designed to support graphics. The reader will learn about key performance bottlenecks so that they will have the knowledge needed to build modern graphical displays for their IoT projects using the ESP8266 and ESP32. The chapter also describes the relationship between the Commodetto Graphics Library and the Piu User Interface framework so the reader can choose the tool that is best for their project.
Chapter 7: Commodetto Graphics LibraryThis section introduces use of the Commodetto graphics library to build user displays. It contains examples of using each graphic operation provided by the Poco rendering engine.
Chapter 8: Piu User Interface Framework
This section provides an overview of the Piu user interface framework and examples of the most commonly used objects from the Piu API
Chapter 9: Adding native code
Chapter 10: Security
Chapter 11: What's Next?
This section covers a few advanced topics and provides links to additional developer resources. The goal is to provide readers with the information necessary to move on to developing more complex and customizable applications.
Peter Hoddie is an engineer and entrepreneur focused on
client software. He is recognized for crafting compact and
efficient code that pushes the boundaries of user experience on
consumer hardware. The software he and his teams have built has
powered mass-market consumer products from companies including
Apple, Palm, Sling, HP, and Sony. Peter recognizes that the first
users of any product are the developers creating it, and that those
developers cannot build compelling consumer products on a
foundation that's unstable, complex, or confusing. He therefore
champions investments in great tools and a simple runtime
Lizzie Prader is an engineer whose educational background is in theoretical computer science, but is currently better described as an engineer focused on developers' needs. She recognizes the importance of customer support during all stages of a project, and enjoys working with developers to smooth the on-ramp to embedded development. Working with users of all skill levels-from professional engineers to makers and hobbyists to absolute programming beginners-has made her an advocate of well-organized documentation and readable code.
Prior to Moddable, Lizzie worked as a developer relations engineer at Kinoma. Her main goal was to help customers get the most out of Kinoma's software and hardware prototyping products, both through direct contact with developers and by creating a variety of resources including sample code, tutorials, and blog posts