2. About this book
3. Rules of the Game
4. Game Components
5. Room Setup
6. Know Your Timebox
7. Be a Gamemaster
8. Play history and modifications
9. Key takeawaysAppendix. Handouts, Role Cards and PostersBibliography
In her 17 years of industry experience Dana Pylayeva has
been exposed to different areas of IT as a Java Developer, an
Architect, a DBA Manager, a Scrum Master and an Agile Coach.
Dana holds MS in Robotics and Mechatronics from Moscow State University of Technology "STANKIN" as well as CSM, CSPO and CSP certifications from Scrum Alliance. She speaks internationally on a variety of topics: DevOps culture, User Story Mapping, working effectively with distributed teams, designing and facilitating agile games.Dana enjoys taking an active role in the Agile community by volunteering at Agile 20xx conferences, assisting as a submission coach and a reviewer at conferences organized by Agile Alliance and Scrum Alliance.
Dana is one of co-organizers of NYC Scrum User Group, Play4Agile North America, Agile Coach Camp US 2017 as well as the founder of Big Apple Scrum Day community conference in NYC.