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Interactive Media Design & Development with Adobe CS6 Revealed
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Table of Contents

1. Introducing Interactive Media Design and Development. 2. Managing and Planning a Project. 3. Understanding Design and Development Considerations. 4. Building the Framework. 5. Working with Text. 6. Incorporating Visuals. 7. Adding Animation. 8. Using Audio. 9. Integrating Video. 10. Fine-Tuning and Completing the Project.

About the Author

Annesa Hartman is a lead content developer for Kaplan University, where she manages a team of instructional designers in developing engaging online learning experiences for Kaplan faculty. A freelance graphic designer, she also has taught computer graphic courses for more than 16 years. She is the author of four other Cengage titles, including INTERACTIVE MEDIA DESIGN and DEVELOPMENT WITH ADOBE CS6. She holds a Masters in Teaching with Internet Technologies, focusing her attention on instructional design for online technologies, and web and graphic design concepts and programs. When she is not playing with pixels, she is directing, choreographing, or performing in local musical theater, teaching yoga, or working in her garden. Sherry Bishop is Instructor Emerita of Digital Media at North Arkansas College, where she received three endowed chairs in technology and an Outstanding Instructor award. An expert in interactive media, she authored and co-authored more than twenty books, and frequently presents at conferences and workshops around the country. The Text and Academic Authors Association awarded her book, Adobe Dreamweaver CS5 Revealed, the Textbook Excellence Award for College Computer Science/Engineering in 2011. Ms. Bishop has earned Adobe Certified Associate credentials in both Web and Visual Communication.

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1. Introducing Interactive Media Design and Development. 2. Managing and Planning a Project. 3. Understanding Design and Development Considerations. 4. Building the Framework. 5. Working with Text. 6. Incorporating Visuals. 7. Adding Animation. 8. Using Audio. 9. Integrating Video. 10. Fine-Tuning and Completing the Project.

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