Rogers, Y: Interaction Design
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Table of Contents

What’s Inside ix


1 WHAT IS INTERACTION DESIGN? 1


1.1 Introduction 1


1.2 Good and Poor Design 2


1.3 What Is Interaction Design? 8


1.4 The User Experience 12


1.5 The Process of Interaction Design 15


1.6 Interaction Design and the User Experience 19


Interview with Harry Brignull 34


2 UNDERSTANDING AND CONCEPTUALIZING INTERACTION 36


2.1 Introduction 36


2.2 Understanding the Problem Space and Conceptualizing Interaction 37


2.3 Conceptual Models 41


2.4 Interface Metaphors 45


2.5 Interaction Types 47


2.6 Paradigms, Visions, Theories, Models, and Frameworks 54


Interview with Kees Dorst 62


3 COGNITIVE ASPECTS 65


3.1 Introduction 65


3.2 What Is Cognition? 66


3.3 Cognitive Frameworks 85


4 SOCIAL INTERACTION 100


4.1 Introduction 100


4.2 Being Social 101


4.3 Face-to-Face Conversations 102


4.4 Remote Conversations 106


4.5 Telepresence 111


4.6 Co-presence 118


5 EMOTIONAL INTERACTION 131


5.1 Introduction 131


5.2 Emotions and the User Experience 132


5.3 Expressive Interfaces 138


5.4 Annoying Interfaces 140


5.5 Detecting Emotions and Emotional Technology 143


5.6 Persuasive Technologies and Behavioral Change 146


5.7 Anthropomorphism and Zoomorphism 152


6 INTERFACES 158


6.1 Introduction 158


6.2 Interface Types 159


6.3 Natural User Interfaces and Beyond 219


6.4 Which Interface? 221


Interview with Leah Beuchley 224


7 DATA GATHERING 226


7.1 Introduction 226


7.2 Five Key Issues 227


7.3 Data Recording 231


7.4 Interviews 233


7.5 Questionnaires 244


7.6 Observation 252


7.7 Choosing and Combining Techniques 269


8 DATA ANALYSIS, INTERPRETATION, AND PRESENTATION 275


8.1 Introduction 275


8.2 Qualitative and Quantitative 276


8.3 Simple Quantitative Analysis 279


8.4 Simple Qualitative Analysis 291


8.5 Tools to Support Data Analysis 300


8.6 Using Theoretical Frameworks 303


8.7 Presenting the Findings 314


9 THE PROCESS OF INTERACTION DESIGN 319


9.1 Introduction 319


9.2 What Is Involved in Interaction Design? 320


9.3 Some Practical Issues 333


Interview with Ellen Gottesdiener 346


10 ESTABLISHING REQUIREMENTS 350


10.1 Introduction 350


10.2 What, How, and Why? 351


10.3 What Are Requirements? 353


10.4 Data Gathering for Requirements 361


10.5 Data Analysis, Interpretation, and Presentation 368


10.6 Task Description 370


10.7 Task Analysis 380


11 DESIGN, PROTOTYPING, AND CONSTRUCTION 385


11.1 Introduction 385


11.2 Prototyping 386


11.3 Conceptual Design 397


11.4 Concrete Design 406


11.5 Using Scenarios 409


11.6 Generating Prototypes 409


11.7 Construction 420


Interview with the late Gary Marsden 429


12 INTERACTION DESIGN IN PRACTICE 432


12.1 Introduction 432


12.2 AgileUX 433


12.3 Design Patterns 443


12.4 Open Source Resources 447


12.5 Tools for Interaction Design 448


13 INTRODUCING EVALUATION 452


13.1 Introduction 452


13.2 The Why, What, Where, and When of Evaluation 453


13.3 Types of Evaluation 456


13.4 Evaluation Case Studies 462


13.5 What Did We Learn from the Case Studies? 467


13.6 Other Issues to Consider when Doing Evaluation 469


14 EVALUATION STUDIES: FROM CONTROLLED TO NATURAL SETTINGS 474


14.1 Introduction 474


14.2 Usability Testing 474


14.3 Conducting Experiments 484


14.4 Field Studies 488


Interview with danah boyd 498


15 EVALUATION: INSPECTIONS, ANALYTICS, AND MODELS 500


15.1 Introduction 500


15.2 Inspections: Heuristic Evaluation and Walkthroughs 500


15.3 Analytics 514


15.4 Predictive Models 518


References 523


Index 553

About the Author

Jennifer Preece is Professor and Dean in the College of Information Studies, Maryland's iSchool – at the University of Maryland.


Yvonne Rogers is the Director of the Interaction Center at University College London as well as a Professor of Interaction Design.


Helen Sharp is Professor of Software Engineering and Associate Dean at the Open University.

Reviews

?This book has changed the world of a generation of students, educators and designers ? helping them to see life and technology in ways that inspire and inform appealing, delightful and effective interactive devices and services. Foundational knowledge and emerging topics are presented with virtuoso flair. It charms from the start: page after page you'll encounter stimulating, thoughtful wisdom written in a friendly, encouraging and empowering way. If you only ever buy one interaction design book in your life, this is the one: buy it and join the vital movement of person, community and society centred design that is building a bright future for billions of users worldwide.??Professor Matt Jones, Future Interaction Technology Lab, co-author of There's Not an App for That ? Mobile User Experience for Life (www.changetheworldUX.org) ?The 4th edition of Interaction Design, with its comprehensive and refreshing take on fundamentals of Human?Computer Interaction and integration in practice and recent research, sustains its status of first choice HCI course book in Namibia. The book is well-structured and content blended with plentiful case studies, activities and relevant and entertaining links which promote students? appreciation beyond their course work.??Dr Heike Winschiers-Theophilus, School of Computing and Informatics, Polytechnic of Namibia ?Interaction Design has always been my favorite textbook for all levels of education in HCI ? so much so it inspired the development of our new undergraduate and postgraduate programmes named after it. With this new edition it continues to be the most updated and accessible work available. As always, it captures state of the art in the field?s cumulative body of knowledge, and is a timely pointer toward new and emerging trends in interactive technology design and use.??Dr Jesper Kjeldskov, Professor of Computer Science, Aalborg University

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