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HTML5 Canvas
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HTML5 is revolutionizing the way web applications are developed, and this practical, hands-on book puts you right in the middle of the action. You'll learn how to build interactive multimedia applications with HTML5's Canvas, using this new element to draw, animate, compose images, and more. You'll also learn the best way to use existing JavaScript libraries, as well as how to incorporate related aspects such as audio and video. Ideal for web developers and experienced Flash and Silverlight developers, HTML5 Canvas shows you how to build several interactive web games as a way to learn the topics presented. The book also includes tips for Flash developers on how to transfer their skills to HTML5 programming. Now is the time to join the HTML5 revolution, and this is the book to get you started. * Get an introduction to working with HTML 5 Canvas and JavaScript * Create an application to learn how to use HTML5 text and text animation * Use the Canvas drawing and animation API to build a progressive breakout-style game * Learn how to use the image API, and create an application using drag-and-drop * Create an advanced arcade game to learn about HTML5's and elements * Delve into advanced topics, including additional APIs and libraries
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About the Author

Steve Fulton is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at his own web site, 8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs. Steve has worked as web development manager at Mattel Toys for the past 14 years, helping to create Mattel's extensive online presence. Jeff is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at his own web site, 8bitrocket.com for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs.

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