FROM RESEARCH LABS AND ACADEMIA TO THE BIRTH AND BOOMING
OF A NEW INDUSTRY
The First Commercial Game and the First Home Console
Atari, Pong and the Jackals
Pong Goes Home
Meanwhile, in Japan ...
Computers Go Home Too!
Across the Pond: Sinclair
Games that pushed boundaries I
THE CRASH, HOME COMPUTERS AND AN EXTRA
1983: The Crash
Computers, Computers, Computers
Atari and Commodore: From Here, Where?
Nintendo gives consoles an extra life: the NES, ROB and Super Mario
New competition: the Sega Master System
Games that Pushed Boundaries II
16 BIT POWER, NEW GENERATIONS AND THE RISE OF THE
The Beginning of a New Era
New Generations amidst some of the Same Old Problems...
1991: Sony and Nintendo?
The PC Becomes Gaming Mature
Games that Pushed Boundaries III
Press Start to Continue ...
Appendix A: A Brief History of Handheld Devices
Appendix B: Collecting Classic Games Today
... a fine history of the medium and the individuals and
companies who influenced its growth and evolution. Highly
recommended for any collection covering video game history.
-Midwest Book Review, December 2011