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Generative Art
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Table of Contents

Introduction: The organic vs. the mechanical Part 1: Creative Coding 1. Generative art: In theory and practice 2. Processing: A programming language for artists Part 2: Randomness and Noise 3. The wrong way to draw a line 4. The wrong way to draw a circle 5. Adding dimensions Part 3: Complexity 6. Emergence 7. Autonomy 8. Fractals

About the Author

Matt Pearson is a writer and coder based in Brighton UK. His popular blog http://zenbullets.com/ recently won "best blog" at the DiMAS awards. Matt is also the creative force behind the 100 Abandoned Artworks Generative Art project http://abandonedart.org/, where you can see many examples of his work.

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