Series Foreword ix
Preface xi
I From a Club to a Company
Opening Moves 5
Gygax and Arneson 15
The $300 Idea 33
II Adventurers in Business
1975: Sage Street, Goodbye 55
1976: Stab 79
1977: The Great War 103
1978: Stolen Glory 125
III The Everfull Purse
1979: Treasure in the Steam Tunnels 151
1980: The Spotlight 175
1981: Identity Crisis 199
1982: Extravagance 223
IV Disjunction
1983: Splitting the Party 251
1984: Cursed 273
1985: The Ambush at Sheridan Springs 289
Epilogue: Endgame 313
Sources and Acknowledgments 319
Index 353
Jon Peterson, a leading expert on Dungeons & Dragons and role-playing games, is the author of Playing at the World, Dungeons & Dragons Art & Arcana (a Hugo Award finalist), the New York Times bestseller Heroes' Feast, and The Elusive Shift- How Role-Playing Games Forged Their Identity (MIT Press).
"The battle Over Dungeons & Dragons was the ultimate geek war."
—Wired
"In Game Wizards: The Epic Battle for Dungeons & Dragons, historian
Jon Peterson hopes to lay to rest the rumors and speculation that
have plagued the early history of D&D. At the center of this
new book is the feud between co-creators Dave Arneson and Gary
Gygax. His work relies on a treasure trove of firsthand interviews
and primary documentation, as well as remnants from the lost
archives of D&D’s original publisher, TSR."
—Polygon
"A deep dive into a significant controversy in the gaming world:
who deserves credit for the meteoric rise of Dungeons & Dragons and
blame for the subsequent avalanche of public spats, lawsuits, and
business bungling...A good dungeon crawl... treasures abound for
experienced adventurers."
—Kirkus Reviews
'Jon Peterson’s “Game Wizards” is an in-depth history – and I
really do mean in-depth – of the creation of Dungeons and Dragons
and in particular the ugly struggle for control of TSR. It’s vivid
and incredibly well-researched, although this particular niche is…
well, it’s very niche.'
—Tim Harford
"A lively and readable history of the game, its first owners, and
their fumbling attempts to run a business."
—ZDNet
"Game Wizards makes a fascinating reading. We have never, ever seen
such a level of detail and documentation regarding the inner
workings of TSR down to board meetings and executives' plans and
ideas. The book shines a really strong light on the 'secret
history' of the company"
—Dungeon Master Magazine
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