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Game Programming with Visual Basic.Net


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Table of Contents

1 Serious Fun (what makes a good game) 2 Let's get it started (introduction to moving objects) 3 Heading in the right direction(moving objects) 4 Meet and greet (splash and entry forms) 5 Controlling the bugs (using GDI+ for moving objects) 6 Sound advice (background music and sound effects) 7 Collision decisions (dealing with colliding objects) 8 An array of hope (collections and arrays of objects) 9 I see the earth move (moving backgrounds) 10 Telephones and tophats (board games) 11 Blocks and dots (games involving mazes) 12 How to be sharp (techniques in creating card games) 13 Objects on the fly (creating objects at run-time) 14 Space hero 15 Deployment benefits (deploying your games for distribution) Appendix 1 (modules) Appendix 2 (subclasses)

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