Foreword. Preface. Kinds of Balance. Critical Vocabulary. Numeric Relationships. Economic Systems. Trading Systems. Transitive Mechanics and Cost Curves. Probability and Randomness (Dice). Probability and Dice (Cards). Managing Luck and Skill. Human Intuition. Pseudorandom Numbers. Infinite Probabilites. Situational Balance. Progression in PvE Games. Progression in PvP Games. Statistics. Analytics. Metagame Systems. Intransitive Mechanics and Payoff Matrices. Beyond Balance.
Brenda Romero is an award-winning game designer, artist and
Fulbright scholar who entered the video game industry in 1981. As a
designer, she has contributed to many seminal titles, including the
Wizardry and Jagged Alliance series and titles in the Ghost Recon
and Dungeons & Dragons franchises. Away from the machine, her
analog series of six games, The Mechanic is the Message, has drawn
national and international acclaim, particularly Train and Síochán
Leat (The Irish Game) which is presently housed in the National
Museum of Play. In 2015, she won the coveted Ambassador’s Award at
the Game Developers Choice Awards. In 2014, she received a
Fulbright award to study Ireland’s game industry, academic and
government policies. In 2013, she was named one of the top 10 game
developers by Gamasutra.com and Develop magazine listed her among
the 25 people who changed games in 2013. Romero co-owns Loot Drop
and Romero Games.
Ian Schreiber has been in the industry for eight years, first as a
programmer and then as a game designer. He has worked on five
published game titles, including Playboy: the Mansion and the
Nintendo DS version of Marvel Trading Card Game. He has also
developed training/simulation games for two Fortune 500 companies.
Ian has taught game design and development courses at Ohio
University, Columbus State Community College, and Savannah College
of Art and Design, and has mentored college students at those and
several other universities. Ian currently teaches at Rochester
Institute of Technology.
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