An early adopter of additive manufacturing and an innovator in the 3D printing space, Clifford Smyth was born in Fairbanks, Alaska, in 1968. He attended local schools and the University of Alaska - Fairbanks. Starting out with an early interest in technology, his first exposure to computing was using his mothers account on the University of Alaska mainframe. Learning some rudimentary Fortran, he "appropriated" system time from other users by gaining unauthorized access to the system database in order to satisfy his hunger for computing resources. Reflecting on this, he has mentioned that "at the time, it might not have been a felony", and that anyway, he was "9 at the time, and didn't get caught." He refined his coding skills on an Ohio Scientific C28P he purchased with the help of his older brother in 1979. Writing mostly video games and simple bytecode interpreters, he went on to write and market a simple database application for the Timex-Sinclair 1000 home microcomputer under his in-house software publishing company "SmythSoft" in 1982. This was not a commercial success. Mr Smyth currently divides his time between homes in Alaska and the Caribbean, writing books about subjects that intrigue him and pretending to farm coffee and avocados on a modest plantation on the island of Hispaniola. An admirer of Neal Stephenson, Dewey Lambdin, George MacDonald Fraser, William Gibson, and Tom Robbins, to name a few, he hopes one day to write books that are not as he puts it, "very, very badly written". He is pursuing new collaborative projects in additive manufacturing, pervasive computing, and many other technology related fields, and publishes 3d printable flying gliders on thingiverse.com under the pseudonym exosequitur.
"This book provides a wealth of rules, guidelines, and insights to help you create designs that print and behave properly. It does a wonderful job of explaining all the strange effects that can make even simple prints fail, and how to easily minimize or compensate for them."...." As others here have suggested, buy the print version so you can highlight it and keep it next to your printer."- Five-star reviewer for the second edition "Lots of solid information on best design practice and material properties. It's written in such a way that the information won't be out of date for a long time. If you're experienced at 3D printing this book will reaffirm the things you learned through trial and error, and probably teach you a few tricks you never thought of. If you're new to 3d printing or new at designing parts that will be 3D printed, this book will save you a ton of time and materials." - Five-star reviewer for the second edition "Unlike many other currently available books about 3D printing, which are heavy with ra-ra encouragements about how great 3D printing is and how everyone can excel with a little effort, this book is simply page after page of useful information about the nitty-gritty aspects of actually trying to print good models. This is the kind of knowledge that beginning (and experienced) enthusiasts need to know to avoid any potential frustrations. Don't be put off by the rather short length of this book; there's more here than most other books that are hundreds of pages longer. Highly recommended."- Five-star reviewer for the second edition