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Fluid Engine Development
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Table of Contents

Chapter 1 Basics.

Chapter 2 Particle-Based Simulation

Chapter 3 Grids Simulation

Chapter 4 Hybrid Techniques

About the Author

Doyub completed his B.S. and Ph.D. from Seoul National University. His doctoral research focused on physics-based animation and high-performance computing. After completing his doctoral study, he worked at Carnegie Mellon University as a post-doctoral researcher and U.C. Berkeley as a visiting researcher. Then he started his industry career at Microsoft to work on 3D maps, and later he joined Uber Maps Research team.

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