An introduction to the basic concepts of game design, focusing on techniques used in commercial game production
Robert Zubek is a game designer and developer and cofounder of SomaSim, an independent game studio in Chicago. Previously, he built large-scale social online games at Zynga, MMO game and analytics infrastructure at Three Rings Design, and console games at Electronic Arts/Maxis. He holds a PhD in computer science from Northwestern University, with a specialty in artificial intelligence and robotics.
"This is the introduction to game design we've been waiting for.
Through systems, games train our thumbs, tickle our curiosity, and
tell stories in which our choices matter -- and Elements of Game
Design offers the best introduction I've seen to
systemsoriented game design."
- Noah WardripFruin, Professor of Computational Media, University of California, Santa Cruz; author of How PacMan Eats
"Elements of Game Design provides a nuanced take on
subjects such as gameplay mechanics, player psychology, and
narrative structures -- a wonderful survey of theoretical and
practical thinking on how to design games."
- Eric Zimmerman, Arts Professor, NYU Game Center; coauthor of Rules of Play