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Introduction. Part I: Discovering What It Takes to Draw. Chapter 1: Gearing Up to Start (And Continue) Drawing. Chapter 2: Gathering What You Need to Get Started. Chapter 3: Working through the Developmental Stages of Drawing. Chapter 4: Drawing On Your Computer. Chapter 5: A New Kind of Seeing: Getting Familiar with the Artist's Perspective. Part II: Developing the Basic Skills. Chapter 6: Planning Your Drawings. Chapter 7: Seeing and Drawing Lines and Shapes. Chapter 8: Exploring the Third Dimension. Chapter 9: Adding Life to Your Drawings with Shading. Chapter 10: Identifying and Rendering Textures. Chapter 11: Investigating Perspective Drawing. Part III: Experimenting with Subject Matter. Chapter 12: Making Meaningful Still-Life Drawings. Chapter 13: Representing the Natural World in Your Drawings. Chapter 14: Bringing Animals to Life on Paper. Chapter 15: Drawing People. Part IV: The Part of Tens. Chapter 16: Ten Tips for Drawing Cartoons. Chapter 17: Ten Ways to Grow as an Artist. Chapter 18: Answering Ten Common Copyright Questions. Index.
Jamie Combs is an adjunct professor at the Herron School ofArt & Design, where she teaches several classes on drawing,painting, and design. Brenda Hoddinott is an award-winning artist and arteducator.