Since he was six years old, Francisco has been captivated by computers and the possibility to use them to create new worlds. At age 14, he sort of hacked into a chat demo in Visual Basic and transformed it into a full-feature RPG chat, with support for maps, character sheets and dice rolls. The years went by and he learned many things along the way, as any curious person does. Suddenly he found himself collaborating in various open-source projects, including Musix (a Linux distribution for musicians) and CLAM (working on the project for Google's Summer of Code 2008). He co-founded quov.is and worked as a Ruby on Rails developer for about five years while never forgetting what brought him to computers in the first place: games.He put together a team and created The Insulines, an old-school graphic adventure about rock 'n' roll and diabetes. It was thanks to this game that he first came into contact with Moai SDK. It took about eight months of development. He fell so deeply in love with Moai SDK that now he's working full-time on it with Zipline Games. He likes to call himself a developer, noting the difference with a programmer: a person that has broad knowledge (not only in programming, but also in art, music and other disciplines), perhaps not as deep as a specialized person does, but enough to tackle and solve problems.