Introduction 1. Texturing Basics 2. Nasty Decals 3. Sprites 4. Military Textures 5. Slums 6. Medieval/Fantasy Textures 7. Planetary Textures 8. Sci-Fi Textures Appendices A: A 2D Graphics Primer B: Photoshop Keyboard Shortcuts C: Related Web Sites and Links
David Franson has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. In 2000, he resigned his position as Information Technology Director of one of the largest entertainment law firms in New York City to pursue a full-time career in game development. He is the author of 2D Artwork and 3D Modeling for Game Artists, The Dark Side of Game Texturing, as well as the full-page article How Video Games are Made which appeared in 45 newspapers worldwide. He is also the technical editor for over a dozen popular video game programming books and has also produced digital artwork for 3D video games, film, and television.