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Creativity in the Digital Age


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Table of Contents

Preface.- Part I: Fundamentals of Digital Creativity.- The Creative Revolution that is Changing the World.- The Internet is Ancient, Small Steps are Important and Four Other Theses About Making Things in a Digital World.- Creating Creative Technologists: Playing with(in) Education.- Part II: Expressive Processes.- Playing With Puzzling Philosophical Problems.- The Creative Manipulation of Time Through Digital Personal Narratives.- Interaction Aesthetics and Ubiquitous Music.- Part III: Co-creation and Collaboration.- An Enactive Model of Creativity for Computational Collaboration and Co-Creation.- Creative Collaboration in Young Digital Creative Communities.- When Ideas Generate Value: How Lego Profitably Democratized its Relationship with Fans.-Communication in Crowdfunding Platforms.- Part IV: Makers and Players.- Fabricating Futures: Envisioning Scenarios for Home Fabrication.- Play Platforms for Children's Creativity.- Game Design with Portfolios and Creative Skills.- Author Biographies.


"This edited book takes a look at the fundamentals of digital creativity, the expressive process that goes along with it, the collaboration and co-creation that it entails, and the makers and players involved. ... it is a book that students and workers in many different disciplines, including computer science, design, communications, engineering, arts, philosophy, psychology, and many more, can benefit from." (Cecilia G. Manrique, Computing Reviews, August, 2015)

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