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Character Development and Storytelling for Games
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Table of Contents

Introduction PART I: Background 1. Myths and Equations 2. The Story Remains the Same PART II: Creating Characters 3. Respecting Characters 4. Character Roles 5. Character Traits 6. Character Encounters PART III: Telling a Story 7. Once Upon a Time 8. Respecting Story 9. Bringing the Story to Life 10. Charting New Territory 11. Story Chiropractics 12. Editing 13. The Roots of New Storytelling 14. Modular Storytelling PART IV: Games People Play 15. Game Types 16. Game Genres 17. Console Games 18. Bringing Virtual Worlds to Life 19. Enabling a Story in Virtual Worlds PART V: Reflections 20. The Responsible Writer PART VI: Appendices Appendix A: Opinionated Bibliography Appendix B: Developer Primer on Building Writing Teams Index

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