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C Programming Absolute Beginner's Guide, Third Edition Updated for C11PART I: JUMPING RIGHT IN1 What Is C Programming, and Why Should I Care? 2 Writing Your First C Program3 What Does This Do? Clarifying Your Code with Comments4 Your World Premiere-Putting Your Program's Results5 Adding Variables to Your Programs 6 Adding Words to Your Programs7 Making Your Programs More Powerful with #include and #define8 Interacting with UsersPART II: PUTTING C TO WORK FOR YOU 9 Crunching the Numbers-Letting C Handle Math for You10 Powering Up Your Variables with Assignments and Expressions11 The Fork in the Road-Testing Data to Pick a Path12 Juggling Several Choices with Logical Operators13 A Bigger Bag of Tricks-Some More Operators for Your ProgramsPART III: FLESHING OUT YOUR PROGRAMS 14 Code Repeat-Using Loops to Save Time and Effort15 Looking for Another Way to Create Loops16 Breaking in and out of Looped Code 17 Making the case for the switch Statement18 Increasing Your Program's Output (and Input)19 Getting More from Your Strings20 Advanced Math (for the Computer, Not You!) .PART IV: MANAGING DATA WITH YOUR C PROGRAMS 21 Dealing with Arrays22 Searching Arrays23 Alphabetizing and Arranging Your Data 24 Solving the Mystery of Pointers25 Arrays and Pointers 26 Maximizing Your Computer's Memory27 Setting Up Your Data with StructuresPART V: FILES AND FUNCTIONS 28 Saving Sequential Files to Your Computer29 Saving Random Files to Your Computer30 Organizing Your Programs with Functions 31 Passing Variables to Your Functions32 Returning Data from Your Functions APPENDIXES A The ASCII Table B The Draw Poker Program
Greg Perry is a speaker and writer in both the programming and applications sides of computing. He is known for bringing programming topics down to the beginner's level. Perry has been a programmer and trainer for two decades. He received his first degree in computer science and then earned a Master's degree in corporate finance. Besides writing, he consults and lectures across the country, including at the acclaimed Software Development programming conferences. Perry is the author of more than 75 other computer books. In his spare time, he gives lectures on traveling in Italy, his second favorite place to be. Dean Miller is a writer and editor with more than 20 years of experience in both the publishing and licensed consumer product businesses. Over the years, he has created or helped shape a number of bestselling books and series, including Teach Yourself in 21 Days, Teach Yourself in 24 Hours, and the Unleashed series, all from Sams Publishing.