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3Ds Max Lighting
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Table of Contents

Part I: Lighting Theory -- Properties of Light; What, Where, When?; Light Sources; Basic Material Considerations; Studying Light; Principles of Lighting. Part II: 3ds max Lighting Tools -- Standard Lights and Typical Uses; Mental Ray Lights; Photometric Lights; Other Lighting in MAX; Manipulating Lights; General Light Parameters; Shadow types and their Typical Uses; Radiosity; Texture Baking and Light Painting; MAC Colour Selection Tools; HDRI and Caustics; Rendering. Part III: Creating Lighting -- Intent and Purpose; Colour Mixing; Mood Setting; Style; Designing Lighting; Identifying and Creating Light Sources in a Plate; Lighting Set-up Examples; Index.

About the Author

Nicholas Boughen is a freelance visual effects animator in Vancouver, British Columbia, who has used LightWave 3D since 1997. He has 20 years of experience as a scenic and lighting designer for the stage and video, and his CG credits include the television movies Voyage of the Unicorn, Aftershock: Earthquake in New York, and Snow White, the television series Stargate SG-1, as well as a number of commercials. He is currently engaged as lead lighting artist on a feature film.

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