Introduction
Part 0: The Birth of Gaming
Part 1: 1st Generation: The beginning of electronic
gaming: College mainframes, video arcades, and TV gaming
1972 - Magnavox
Odyssey*
1975 - Pong Consoles
Part 2: 2nd Generation: The video game crash
1976 - Fairchild Channel
F
1977 - RCA Studio II
1977 - Coleco Telstar
Arcade
1977 - Atari 2600*
1978 - Bally
Professional Arcade
1978 - APF MP1000
1978 - Interton VC
4000
1979 - Milton Bradley
Microvision
1978 - Magnavox Odyssey
2
1979 - Mattel
Intellivision*
1979 - Atari 800
1980 - Nintendo Game &
Watch
1981 - VTech
Creativision
1981 - Epoch Cassette
Vision
1982 - ColecoVision*
1982 - Atari 5200
1982 - Entex Adventure
Vision
1982 - Emerson Arcadia
2001
1982 - Vectrex
1982 - Commodore 64
Part 3: 3rd Generation: The rebirth of video games and the rise
of Japan
1983 -
Sega SG-1000
1983 - Sega Master
System
1983 - Nintendo
Famicom/NES
1983 - Casio PV-1000
1984 - Epoch Super
Cassette Vision
1984 - Epoch Game Pocket
Comp
1985 - RDI Halcyon
1986 - Atari 7800
1987 - Action Max
1988-VTech Socrates
Part 4: 4th Generation: The console wars
1987 - NEC PC
Engine*/1989 - NEC TurboGrafx-16*
1987 - Atari XE Games
System
1989 - ViewMaster
Interactive Vision
1988 - Sega Mega
Drive*/1989 - Sega Genesis*
1989 - Nintendo Game
Boy
1989 - Atari Lynx
1990 - SNK Neo Geo
AES/CD
1990 - Super
Famicom/SNES
1990 - Sega Game
Gear
1990 - Amstrad
GX4000
1992 - Watara
Supervision
1991 - Philips CDi
1993 - Pioneer
LaserActive
1995 - Super A'can
Part 5: 5th Generation: The CD-ROM and 3D gaming
1993 - 3DO*
1993 - Atari Jaguar*
1993 - FM Towns
Marty
1993 - Commodore Amiga
CD32
1994 - Sega Saturn*
1994 - Sony
PlayStation*
1994 - Bandai
Playdia
1994 - NEC PC-FX
1995 - Tiger R-Zone
1995 - Casio Loopy
1995 - NIntendo Virtual
Boy
1996 - Nintendo 64*
1996 - Bandai
Atmark/Pippin
1997 - Tiger
Game.com
1998 - Neo Geo Pocket /
1999 - Neo Geo Pocket Color
1998 - Wonderswan
1998 - Game Boy
Color
Part 6: 6th Generation: Gaming takes over the mainstream, the
beginnings of net play
1998 - Sega
Dreamcast*
2000 - Sony PlayStation
2*
2001 - Nintendo Game Boy
Advance
2001 - Nintendo
GameCube*
2001 - Microsoft
Xbox*
2003 - Nokia N-Gage
1999 - Nuon
2003 - Tapwave
Zodiac
2004 - XaviX Port
2004 - Vtech V.smile
Part 7: 7th Generation: HD gaming, motion control, and the
casual gamer
2004 - Nintendo DS*
2004 - Sony PSP*
2005 - Vtech V.Flash
2005 - Game Wave
2005 - Xbox 360*
2005 - Tiger
Gizmondo
2006 - Mattel
HyperScan
2006 - Sony PlayStation
3*
2006 - Nintendo Wii*
Part 8: 8th Generation - The uncertain future
2011 - Nintendo 3DS*
2011 - Sony PS Vita
2012 - Nintendo Wii
U*
2011 - Amazon Fire
TV
2013 - Ouya
2013 - Sony PlayStation
4*
2013 - Xbox One*
2013 - GameStick
2013 - NVDIA Shield
2015 - Steam Controller
and Steam Link
2014 - Google Nexus
Player
Evan Amos is a passionate video game fan and photographer. His work has been featured in Game Informer, Kotaku, Wired, Retro Gamer, and other popular media outlets.
Featured in Wired and My Modern Met.
"This book gathers [Evan Amos]'s gorgeous images into a visual
history of games, and it’s such a nostalgic treat to pore
over."
—Keith Stuart, The Guardian, 1 of 20 Books Every Gamer Should
Read
"While services like PlayStation Now prove that streaming has the
potential to increase access to older hardware-bound games, The
Game Console posits that consoles themselves are important cultural
objects that we shouldn’t forget."
—Motherboard
"Amos’ passion for gaming and photographic skills come together
beautifully in The Game Console."
—Kotaku
"Photographed in intense, loving detail, the book quite literally
unpacks 86 consoles and examines their innards."
—Mashable
"A perfect choice for gamers looking to build up their knowledge on
video game history."
—Android Central
"The actual history lesson of the industry makes this more than a
coffee table book."
—Game Vortex
"This image-rich guide brings gamers on a guided tour exploring the
legendary consoles of yesteryear."
—Sian Babish, Chicago Tribune
"Best gaming book."
—Mr. Chaplin, Lyeed.com
Ask a Question About this Product More... |