MX vs. ATV Alive from THQ follows in the incredibly successful tyre tracks of MX vs. ATV Reflex, bringing off-road racing competition to the console scene. As the name suggests, at heart what you have here is some hardcore MotoX bikes versus some super-tuned All Terrain Vehicles battling out all over the world and online for supremacy.
The game comes with a new “Bar-to-Bar” racing mechanic that allows for more physical contact between riders enabling the player or players to really get into each other’s faces (and tracks) during racing. This is matched by the game’s physics engine, which is capable of delivering even more refined terrain deformation as well as smooth and intuitive controls. These enable beginners to rank up to hardcore racers, while enabling the elite to get even more control over their vehicles.
With two-time AMA Supercross Champion James Stewart featuring in the in-game tutorials, MX vs. ATV Alive will educate players as well as keep them entertained.
This, the latest title in the series brings with it enhanced physics plus a useful twist on DownLoadable Content (DLC). With an initially low-price for the boxed-copy, the player can add tracks, vehicles and other items via downloads to keep them busy for ages.
This game takes everything that kept me playing MX vs ATV Reflex for the past year and added real world riders, nearly photorealistic environments, better sound, better collisions (bar banging) and tons of upcoming DLC for things like SX and real bikes. No, I am not fooled, I will absolutely end up paying full price for the game after getting all the DLC. . . but for someone who doesn't want SX or care about real bikes, then they will save some money. I have watched a lot of SX and MX on Speed over the past year or two, and it is very cool to ride against real riders rather than the random computer generated (non-persistent?) AI riders in Reflex.