|Other Information: ||83440|
|Release Date: ||18 November 2011|
The Wii may have been defined by its casual fitness and sports titles, but hardcore Nintendo fans will remember the AAA launch game that enticed them to the motion controller revolution - Legend of Zelda: Twilight Princess. It seems fitting that the very next entry in the series, Skyward Sword, will end up seeing off the console as it nears its final days.
But beyond that, Link’s new adventure also finally demonstrates the kind of motion control that Nintendo had marketed to gamers back in 2005 - and does it remarkably well. Battles with Moblins will require you to use 1:1 swings (or as close as you could possibly get) as you slice your sword in between vertical, horizontal and diagonal openings. Shields need to be raised (using the Nunchuk) to be effective, and you can even hold your sword up in the sky like He-Man to charge up damaging blows to nearby enemies.
Nintendo has thrown something of a backstory into the relationship between Link and Zelda this time around - rather than waking up as ‘the chosen one’ set to rescue some princess, in Skyloft you’re a trainee in the Knight Academy, about to graduate into the ranks of local sky warriors. When Zelda is sucked away into the world below Skyloft, however, it falls to you to explore that world and bring her back.
The scope of things to do, items to collect, dungeons to beat and potential lands to explore in the greater ‘sky world’ map beggars belief, offering up what is sure to be one of the biggest Zelda games yet.
- Number of players: 1
- Development Company: Nintendo
- Software House: Nintendo
- Video Dimensions: 3D
- Publisher: Nintendo
- Point Of View: Third-person, floating camera