Inspired by the film, the video game tells the story of Conrad, a young boy who has been tricked by his neighbor, Mr. Quinn, into opening the Cats big red box of Seussian magic and allowing it to escape into the real world. The Cat must help Conrad and his sister, Sally, return the Seussian magic to the box and retrieve all three pieces of the "Crab Lock" in order to lock the box for good. Players will also get the unique chance to explore a world beyond the film, as they navigate through rooms of the house that are not seen in the movie.
Original Dr. Seuss Enemies created specifically for the game
Interact with classic Seuss characters from the film such as the rambunctious Thing 1 and Thing 2 and the pessimistic Fish.
A great introduction to action adventure games for kids 6-12 in a non-violent setting.
Layered gameplay that is easy for kids to pick up and play and complex combinations of simple moves that entertain and challenge seasoned gamers.
Use the Cats umbrella to float across chasms, shield from attacks, and capture enemies and goo-booms and target them anywhere in 3D to hit other enemies, open doors, or break through walls.
The central house hub lets players choose the level they tackle first, allowing different outcomes and which level opens next
Build castles. In Lords 3 you design and build your own castles to defend your lands, or choose from myriad historical castles to build. These range from early "motte and bailey" stockades, through the stout stone towers of the Normans, up to the culmination of the grand Edwardian castles in the late 1200s and early 1300s.
Then tear those castles down in a massive siege. To crush an enemy castle, you can manipulate a dizzying array of siege engines, such as trebuchets, catapults, ballistae and mangonels. Or, if you prefer the direct approach, you can attempt to breach the castle defenses by less destructive means, such as scaling ladders, siege towers, and battering rams leaving the castle in better condition for future use by the conqueror!
The besieged strive to keep attackers at bay by firing their bows and crossbows through arrow loops and murder holes, emptying vats of boiling oil onto unwitting assailants, or throwing scaling ladders (or attackers themselves!) from the castle walls... while the same time scrambling to plug any breaches in the castles defenses, by means of sturdy knights and other soldiers.
Walls crack and crumble, flames billow from the castles stores, steel clashes with steel in a no-holds-barred fight for control of the stronghold, and hence the territory it commands. When the smoke finally clears, scavengers take to the field to reclaim armor and weapons, and fallen enemy knights (those who still draw breath) may be captured for later ransom. If the castle has fallen to the attacker, hed best set about making repairs, for he is likely to find himself the besieged before too long.