Python is the ideal first language for anyone who wants to learn programming. "Python Programming for the Absolute Beginner, Second Edition" teaches the art of programming using this powerful, flexible, and easy-to-use language and a step-by-step approach. The book provides an introduction to programming and also moves on to more advanced topics such as data structures, file handling, exceptions, object oriented programming, and graphics. Topics are taught using example programs and games-based end-of-chapter projects tie together all of the new topics presented. Readers are encouraged to challenge themselves with additional chapter projects that will have them programming on their own. "Python Programming for the Absolute Beginner, Second Edition "makes programming fun and easy. Table of Contents1. Getting Started: The Game Over Program 2. Types, Variables, and Simple I/O: The Useless Trivia Program 3. Branching while Loops, and Program Planning: The Guess My Number Game 4. for Loops, String, and Tuples: The Word Jumble Game 5. Lists and Disclaimers: The Hangman Game 6. Functions: The Tic-Tac-Toe Game 7. Files and Exceptions: The Trivia Challenge Game 8. Software Objects: The Critter Caretaker Program 9. Object-Oriented Programming: The Blackjack Game 10. GUI Development: The Mad Lib Program 11. Graphics: The Pizza Panic Game 12. Sound, Animation, and Program Development: The Astrocrash Game Appendix A: livewires Reference |
| Publisher: | Course Technology Inc |
| ISBN: | 1598631128 |
| EAN: | 9781598631128 |
| Dimensions: | 22.0 x 18.0 x 3.0 centimeters (0.95 kg) |
| Age Range: |
15+ years |