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Preface. The PVR System. Fundamentals: The Basics. Voxel Buffers. Noise. Volume Modeling: Fundamentals of Volume Modeling. PVR’s Modeling Pipeline. Rasterization Primitives in PVR. Instantiation Primitives in PVR. Volume Rendering: Volumetric Lighting. Raymarching. PVR’s Rendering Pipeline. PVR Volume Types. Raymarching in PVR. Pre-Computed Occlusion. Bibliography.
Magnus Wrenninge is a senior technical director and R&D programmer at Sony Pictures Imageworks. He is one of the developers of Field3D, an open source library for storing voxel data.
This book deserves a place on any computer graphics developer’s
bookshelf. Over the last few years, volume techniques have become
essential to any high-end renderer and this book will bring anyone
up to speed very quickly. I highly recommend this book.
—Doug Roble, Creative Director of Software, Digital Domain
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