Game Programming for Teens [With CDROM]
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Table of Contents

Part I: The Basics of BASIC;
1. Getting Started;
2. Getting to Know BASIC;
3. Loops, Functions, Arrays, and Types;
4. The Style Factor;
Part II: Getting Graphical;
5. Beginning Graphics;
6. Page Flipping and Pixel Plotting;
7. Animation;
8. Collision Detection;
Part III: Completing the Puzzle;
9. Handling Input;
10. Sounds and Music;
11. Artificial Intelligence;
12. The Final Frontier: Invaderz!!!;
Part IV: Appendices;
A. Scan Code Reference;
B. Useful Links;
C. What's on the CD;

About the Author

Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.

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Part I: The Basics of BASIC 1 1. Getting Started 2. Getting to Know BASIC 3. Loops, Functions, Arrays, and Types 4. The Style Factor Part II: Getting Graphical 5. Beginning Graphics 6. Page Flipping and Pixel Plotting 7. Basic Image Programming 8. Animation 9. Collision Detection Part III: Completing the Puzzle 10. Handling Input 11. Sounds and Music 12. Artificial Intelligence 13. The Final Frontier: Invaderz!!! Part IV: Appendices A. Scan Code Reference B. Useful Links C. What's on the CD Index

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