Introduction. The Concept of Game. Game Design. How We Got Here. Through the Lens: Videogames. Through the Lens: Boardgames. Predictions.
Keith Burgun is a game designer, writer, composer, and visual artist who has been developing games independently for nearly 20 years. He writes for Gamasutra, Destructoid, and several other popular websites, including his own blog at Dinofarm Games. He is a founding member of Dinofarm Games and produced its first commercial game 100 Rogues for the iOS platform. He also teaches game design and animation courses at local art schools.
While literature and music, for example, stand on a solid
theoretical foundation, the theory of game design is much less
developed. … It is possible that thought-provoking books such as
this one may be just the spark required to kick start the
industrial revolution of game design.
—From the Foreword by Reiner Knizia
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