Animation is one of the hottest and most creative areas of film-making and the master animator who bridges the old generation and the new is Richard Williams. During his 40 years in the business, Williams has been one of the true innovators and serves as the link between the golden age of animation by hand and the computer animation successes. Perhaps even more importantly, though, has been his dedication to passing along his knowledge to a new generation of animators so that they in turn can push the medium in new directions. In this book, based on his animation masterclasses in the US and across Europe and attended by animators from the Walt Disney Company, PIXAR, DreamWorks, Blue Sky and Warner Bros, Williams provides the underlying principles of animation that every animator - from beginner to expert, classic animator to computer animator whiz - needs. Urging his readers to "invent but be believable", he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that should become the standard work on all forms of animation for professionals, students and fans.
About the Author
Richard Williams is best-known for his animation of Who Framed Roger Rabbit? and for the creation of the title animation for The Pink Panther. He has won three Academy Awards, as well as over 250 international awards for his work in feature films and commercials.
Reviews
"Williams is miles ahead of anyone in the world of animation."--"The New York Times"
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Reviews
5.0
out of 5 based on
4
reviews.
– Customer review on 07/04/2010
Great book which you will refer to over and over again.
This is a brilliant reference to the most important animation teqniques any animator needs to know.
Absolutly worth every cent even down to the beautiful presentation of this classic ,with its large pages which make looking at the graet content and illustrations a joyful experience.
5.0
out of 5 based on
4
reviews.
– Customer review on 17/03/2010
through my degree at massey, people in different disciplines kept refering to this book as the animation bible, and it is! I do 3D animation but the principles in it apply to all animation, it's really good! they tell you about the different approaches to laying out animations and it taught me the most efficient way... I employed it and it's amazing! So much more efficient! A must-own!
5.0
out of 5 based on
4
reviews.
– Customer review on 23/03/2009
I'm currently a Multimedia student specializing in animation. I've read lots of books on the subject and this, by far, is the best. 80 pages are dedicated just to walk cycles! Williams explains things simply and clearly, without bogging the reader down with too much text, relying more on demonstrating with many varied illustrations. This book is a must for anyone into animation.
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