Approximately 70 articles by Artificial Intelligence (AI) programmers discuss the skills and concepts needed to apply AI to game programming. They cover basic concepts, techniques and specialized systems, pathfinding with A*, pathfinding and movement, tactical issues and intelligent group movement, Table of ContentsTopics Covered General AI Architectures Micro Threads for Agents State Machines Fuzzy State Machines Rule Based Systems Level-of-Detail AI Data-Driving AI Scripting Language Issues Designing Agent Personalities Managing Goals/ Planning Extensible AI-Bots Trigger Systems Influence Mapping Tactical Assessment A* Pathfinding Formations Flocking Agent Cooperation Squad Based Tactics Expert Systems Machine Learning Fuzzy Logic Genetic Algorithms Neural Networks Bayesian Networks |
| Publisher: | Charles River Media |
| ISBN: | 1584500778 |
| EAN: | 9781584500773 |
| Dimensions: | 23.52 x 19.74 x 3.86 centimeters (1.41 kg) |
| Age Range: |
15+ years |